Okay so we have two full-time hunters atm. (myself and Tych. we seem to keep trading others out. the turnover rate for hunters seems to be pretty high.) But all hunters are welcome to post tips here that they may have discovered we play various races, specs, so no one hunter will have the answer to every question. I will list the bosses in this post with a few tips. if you have a tip to add post here and I will edit this post, add your tip and give you credit.
I'll add more later.
Immerseus:
~Take the first couple pools to the face.(when the adds are crawling back to Immerseus, and use deterrence on the last few to help mitigate damage and keep you alive. The later ones do much more damage.
~Survival- keep snake trap and frost trap down to snare the corrupted adds, when triggered they root enemies in place, which will help them be killed before reaching Immerseus.
~Beast mastery- use a Spirit beast to heal the heal adds.
Fallen Protectors:
~Survival- if you have Assurance of Consequence trinket, use your black arrow on He and Sun, so you have more procs and more damage.
~If not in a Mark of Anguish rotation, take the first couple calamities to the face, then use deterrence to avoid them when they hit hardest.
Norushen:
~If caught in blind hatred, use deterrence.
~when doing trial, disengage helps get out of big adds slam.
Sha of Pride:
~Take Crouching Tiger Hidden Chimera talent. and eat the first swelling pride, then use deterrence to avoid every single swelling pride after for the rest of the fight.
~Use Disengage to get to your projection faster.
Galakras:
~If doing towers, make sure to put pet on passive so it actually follows you up.
~If you cant get out of the tower bosses slam-knockback, use deterrence or turn your back to him and disengage back onto the tower.
Iron Juggernaut:
~ During siege mode, use deterrence on the third knockback to help the healers, on the second siege use deterrence at your discretion but put them both on cd at some point.
~Use disengage to get out of the group when you have the lazer beam on you.
Dark Shamans:
~ Use deterrence ONLY for Iron prison(you never know when you will get it and you will die if you don't use deterrence to mitigate some of the damage.)
~Disengage if you get knocked into the air by a tornado, so you avoid getting knocked up again when you land.
Nazgrim:
~Keep concussive shot on the rogue if he targets you, do not root him(survival traps or pet roots)
~If you cant get out of shockwave, use deterrence.
Malkorok:
~when knocked into the air, about halfway down disengage to avoid too much fall damage.
~Use deterrence to soak orbs if your RAELLY need to.
~Use deterrence to take a puddle when you have little or no shield.
~Use deterrence to help the healers make you live through blood rage stack phase, just spam them back to back.
Spoils of Pandaria:
~use deterrence to soak your bombs instead of dropping them on the ground.
~disengage to get into matter swap faster.
Thok the Bloodthirsty:
Siegecrafter Blackfuse:
Paragons of the Klaxxi:
Garrosh: