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  1. Playing With Friends Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks. Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience. Team Killing We dropped the ball on addressing team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation. New Shooting Model We've been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game. The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December. Inventory Revamp We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler. Post-Match Stats We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated. We’ve seen many great suggestions on Reddit and the forums to draw inspiration from -- please keep them coming! Map Updates We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety. New City POI We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place. Cosmetics The umbrella aside, our initial version of gliders focused on texture changes (repaints). The next step is adding more unique detail, while still preserving the original mesh. Below is an example of what that could look like. We don’t want to stop there though and understand that there is a desire for variations with strong personality, uniqueness, and a sense of cool and beautiful detail. Basically badass stuff :-) We’re working on full remodels for gliders, pickaxes, and characters that achieve this vision; please keep checking the store for updates. Audio We’ve received a lot of great feedback on FNBR’s audio, and we’re working to improve mix clarity and provide better tactical information for sounds in the game. Here are some things we’re doing. Footsteps on different surfaces: Right now we’ve got one set of footsteps for all surfaces in the game, so it’s very hard to tell when someone is in a building or right outside it. Wood, Stone, Metal, and Water footsteps are coming to give more information to you. Quieter teammate footsteps: For squad players, we all know how loud it can be stomping around with four other people, so we’re reducing footsteps for nearby teammates. Vertical audio: We’re aware of the issues here, especially for footsteps. Investigations are being made in how we can improve this for the future. Trap audio: Tweaking is being done for trap audio to make them less consistently noisy and balance volume, while still providing an opportunity for players to hear and react to them. Launch Pad audio: We're making tweaks to the audio of players when they use a Launch Pad. This is to make it a little easier to tell when a player is flying in and about to land near you. If you listen closely you'll have a better chance to react! Weapon audio panning: While subtle, gunshot audio that you create doesn’t follow you, and instead gets left in the world at the point of the muzzle flash. This can cause the audio to pan to the left or right as you move away from it. We’re working on fixing this ASAP to reduce confusion during heated combat. Other ongoing work Limited Time Modes: We are introducing Limited time modes in December. Limited time modes are temporary experience with special conditions that provide new ways to play and allow us to run fun experiments. We'll announce what our first limited time mode is soon... it’s going to be EPIC! Server performance optimizations: To follow up on the performance blog -- we’ve made some good progress on optimizing server performance over the last two months. The below image shows the percent of time our servers are “hitching” (missing target frame rate). Solid green means 0% and red is 3% and above. We clearly still have an issue in the beginning of the match, even with us throttling network connection updates to 50 connections per frame! To further disclaim the chart, an all green version would not be something we consider acceptable due to the aforementioned update throttling. We have a good understanding for the foundational networking changes required to reduce and hopefully long term eliminate the throttling. Map Streaming: A large foundational change we’re working hard to ship is extensive streaming. What this means is that as you move throughout the map all content is loaded / streamed in and out depending on your proximity to it. Right now this is only done for textures and there is a lot of opportunity to save memory by extending it. There are a host of technical challenges related to persistence (making sure damaged areas are streamed back in as such), performance (eliminating hitches due to background streaming), and making sure the streaming system works fast enough to support rocket riding! The main upside of streaming is having more memory available and this change is required for us to ship updated map POIs, badass cosmetics, etc. Regions: We are still working on our matchmaking system and expect to run more data centers in the first quarter of 2018. One big change coming up before then is making sure we have better quality of service and experience in Asia. Controls: Aim assist behavior is being adjusted to be more similar to other games you may know. This is taking a bit longer than we thought, but we’d rather get it right and are still tweaking it to avoid shipping it too early (*cough* scoped sensitivity *cough*). Leaderboards and Stats: Our initial rollout of leaderboards and stats was quite feature limited. It however allowed us to gain insight into what kind of load they generate on the backend. Turns out the answer is “a lot”. Bad news is that we need to focus on scalability first; good news is that we have a better understanding of what we need to build. We want more stats… a lot more stats. Stats and leaderboards serve a different purpose for different people, and we want to be inclusive to all types: pointing out areas where you are excelling, providing stats so you can see how you are improving over time, better metrics for leaderboards to compete with friends and the people around you, and yes, even global leaderboards for those of you with big ambitions. We can run static snapshots fed by our analytics like we did with an email a few weeks ago and the plan is to play with this a bit more while we are working on scale. There are also partybus.gg, stormshield.one/pvp and fortnitetracker.com, which are third party interfaces to our existing stats. Season Store: We’re significantly evolving the concept of the season store. The next season will combine a single purchase pass system containing tons of loot that can be acquired as you play and complete quests. We are also adding free seasonal loot that can be earned by just playing. On the horizon More Items and Weapons: We’ve added a number of items recently - the Bush, Launch Pad, Silenced SMG, Slurp Juice, Smoke Grenades… etc. We’re just beginning to scratch the surface of what we want to do here. Custom games: We have early efforts exploring how we can expose tournament support, custom matches and leaderboards, and then combine that with the ability to modify some of the game rules as an offering. Custom games and tournament support also leans on spectator support. So yes, we’re working on a fully functioning spectator system and we look forward to sharing more details next year. Performance over visual fidelity: Our near term focus is providing a rock solid 30 FPS experience on consoles. We are figuring out the best ways to give you more choice on the latest next generation consoles. Badges/Medals: We want to introduce medals we can give out during games that highlight amazing plays like e.g. a mid-air kill with the rocket launcher. Your feedback is what allows us to improve the game and prioritize our efforts, and your enjoyment and support is what keeps us motivated to run at the pace we are! Thank you :-) Our goal is to be transparent and accountable. We spend a lot time reading your comments and posts, so please let us know when we are not living up to our goal! View the full article
  2. The Fortnitemares event ends on Nov. 29 with the release of the V.1.9.1 patch. Weekly leaderboards will be refreshed once the V.1.9.1 patch is released. Heya Fortnite Friends, We hope you all enjoyed the holidays! One thing we are most thankful for is the opportunity to keep making this game better and better. We’ve honed in on improving quality of life features for both Battle Royale and Save the World, along the with introducing new content into each mode. Let’s dive right into the highlighted changes! Smoke Grenade - Battle Royale This non-lethal grenade is thrown like a frag but obscures vision with a white smoke instead of splodin’ other players. This grenade can be found in all container types, and can spawn randomly as floor loot. New Leaderboards - Battle Royale So you say you are the best? It’s time to find out. Introducing two new leaderboards: Global Wins A global leaderboard spotlighting the top 50 players for the selected match type. Measured by wins. Score Measured by the amount of total experience gained. Vindertech Weapons - Save the World Secure victory with Vindertech! Harness the power of nine, all new weapons available during this Mutant Storms season. Mutant Storms Return - Save the World Mutant storms are back! Stormchasers can earn storm tickets as they fight back hordes of mutated husks. Squad up, survive, and loot! Patch Notes - Battle Royale Gameplay Per Playlist Loot Duo Playlist: Medium Ammo stack increased from 10 to14. Squad Playlist: Medium Ammo stack increased from 10 to 18. These changes now apply to medium ammo stacks that are found outside of crates and ammo cans. Due to overwhelming popular demand, we have modified the normal Rocket Launcher to support rocket riding. The “Outlive” Daily Challenge will no longer count members of your own team. Bug Fixes Players no longer take fall damage when jumping onto a Launch Pad from high elevations. Fixed an issue which caused the incorrect animation to play when bouncing on consecutive Launch Pads. Fixed the firing and reloading animations for the new Silenced SMG. Fixed an issue which caused players to take fall damage when getting knocked out of skydive mode (after using a Launch Pad). Fixed an incorrect animation that would play when being eliminated while using a Launch Pad. UI Players will now receive a pop-up confirmation before leaving a match if they accept an invite from a teammate that left the same match. Updated “Gamepad” to “Wireless Controller” and “Controller” in the menus. Daily challenges no longer automatically collect when accepting an invite. Bug Fixes Fixed a few localization issues in the Season Shop. Rich presence is now properly localized in all languages on all platforms. Changing an item in your locker while servers are down will no longer soft-lock the game client. Fixed an issue which prevented players from navigating the locker tab after they canceled a submenu. World Environmental bush locations have been changed across the world. Bushes will no longer be in different locations on different platforms. Performance Reduced hitching by pre-loading additional assets during the loading screen instead of mid-game. Online The “Invite” button on the “Party Finder” may only be pressed once per 2 seconds to prevent accidental friend invite spam. General Xbox Removed the black artifacts that appear while sprinting on Xbox One. Fixed an Xbox One only issue which prevented players from logging in if they signed out and quickly signed back into their Xbox One live account in-game. PlayStation 4 If a friend fails to join the party, they will no longer appear to be in party via the PS4 profile and friend’s status. Save The World Gameplay Mutant Storms The Fortnitemares event has ended and Mutant Storms have returned! For every 500 unspent Halloween tickets you will receive a Halloween llama, available in the loot tab. Fight the storm and earn tickets from missions up to 10 times per day. New Event Quests specific to Mutant Storms have been added. Vindertech Weapons Pulsar - Accurate burst assault rifle. Burster - Pistol that fires powerful 3-shot bursts. Blazer - Rapid-fire machine pistol. Disintegrator - Shotgun that fires balls of plasma. Jolter - Energy sniper rifle. Blaster - Powerful scoped heavy pistol. Slammer - High-speed rocket hammer. Sever - Light energy axe with a fast attack speed. Slicer - Medium energy sword. Players can loot these weapons from event quests and event llamas. The amount of Storm Tickets given out by Mutant Storms will now be consistent across all hexes of the same difficulty level. Updated the Zapper pistol projectile to no longer inherit the velocity of the character wielding it. This weapon is now more reliable and accurate. Bug Fixes Fixed an issue which caused some of green hexes to not award XP. UI Updated Rocket Hammer descriptions to be consistent across all rarities and tiers. Improved controller navigation in the Options menu. Bug Fixes Fixed an issue which caused the Ninja icons to be tiny. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  3. Fortnite has grown quick, fast and in a hurry! We’re humbled and happy to welcome so many of you into Fortnite. The community started as a tiny seed of online testers, now with your help it has blossomed into so much more. You’ve had lots of great suggestions and feedback about Fortnite and we’re listening! Here’s what you’re saying about RNG: "Everything is RNG gated including heroes you can play. When you finally do get something decent, RNG determines the bonus stats as well. So you have RNG (llamas) upon RNG (loot from llamas) upon RNG (bonus/random stats on loot)" - /u/Dustin1280 We are delivering features that ease that feeling and increase your reward choices. We've added more quests, more storm rewards for evolution ingredients and more activities that easily allow you to get what you want. And guess what, we want to do more! Here’s what you can expect soon: Event Currency Store - You will be able to purchase event-specific items with event currency (like “Halloween Candy”) during some events. You can go to an event vendor and spend your “candy currency” on event items or event llamas. Coming in December Hero Rarity Evolution - Our goal is to give you the ability to evolve heroes into greater rarities. This means you can take a hero and gradually level them up to an orange, legendary hero. (Finally!) Coming in December Here’s what you’re saying about clarity: “I have just played for around 2 hours, yes I get the in-game stuff. But out of game.. what the hell is going on I am literally so confused I don't understand it. Collecting survivors? how to change characters, how to use the weapons a Llama gave me, it's utterly confusing and there was somebody watching me play who was just as lost.” - ParaPlays (Forums) We need to make the UI and UX easier for you to understand. Your goals and how to get your LOOT should be crystal clear. We have some rough spots to iron out and here’s how we’re going to do that: Here’s what you can expect soon: Accessing Inventory From Everywhere - One of your popular requests. And we built it. It’s going into the game as fast as we can get it in! Access your loot anytime, anywhere. Coming in December Examples of your frustrations: When you were given rewards you couldn't easily inspect them. You may not have known what happened to the cool weapon you just earned after a looting spree. This was bad on so many levels. We’re going to improve it. Collecting Stuff - You want better ways to manage schematics, survivors and items, so do we. The first step is context sensitive menus that allow you to save time when adding those to your collection book, leveling up cards, or evolutions. Going through a rolodex of menus to “favorite your items” shouldn’t be a hassle. Coming in December Quest Map - You should know where to go and what to do when you play. We want you to be able to easily examine your quests, figure out how to complete them and see what loot you’ll receive. The ability to select and examine future quests, so you can plan for them, is a specific example of how we see this playing out. Coming in January Here’s what you’re saying about repetition: "One of the major complaints is people get bored after a while because the game is repetitive. I mean the first few dozen hours the missions do follow several missions types(Rescue survivors, Destroy Encampments, Atlas, Retrieve Data, Ride the Lightning).." - /u/mog0war As Fortnite grows we want to evolve and polish all the stuff you’re used to like Survival and Challenge the Horde. We also want to give you new and exciting experiences. So we’re planning to introduce MINI-BOSSES into the game. Here’s what you can expect soon: Like a “Mini-Boss”: You will see these new baddies in different parts of the game and they will spice up gameplay with a variety of new behaviors. We want to add flavor to your basic encounters and shake up your moment-to-moment battles. This gets us one step closer to true boss creatures. Coming in December Here’s what you’re saying about the endgame: "The game is unfinished, which means that progression is relatively pointless - you can enjoy the game equally as much at all power levels." - /u/REXnor Once you get about 60+ hours into the game, the quests become more procedural. We will continue building the story-driven campaign as well as offering events and more competitive experiences for end-game content. Here’s what you can expect soon: Survival v2: We want events to give you the things you care about when you’re just starting out or as you’re powering through end game content. You’ve helped us make Survival mode better with a lot of great suggestions. Giving you the ability to vote skip days was one popular request we’ll be putting into the next round of Survival. Coming in December We see this as our an initial step down the path of addressing some of your top concerns, and it is something we will continue to do. You can expect more communication discussing our direction in working on solutions for your top issues! You’ve sent us hundreds of thousands of Fortnite suggestions, advice and feedback. It takes a lot of time, energy and passion to let us know how we can make Fortnite the best it can be. You’ve helped build an awesome community and set a high bar for every person working on the Fortnite team. I want to personally say, thank you for enabling Fortnite to exceed even our wildest expectations. View the full article
  4. Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes! At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. The tournament is PC only - with the option to connect controller instead of mouse and keyboard to play. There's no sign-up required: just join the DreamHack Official Discord server, select the Fornite Battle Royale channel, and receive instructions there! Tournament Dates and Times: Friday, Dec 1: Top 50 qualifier from 17:00-00:00 (both Solo and Duos) Saturday, Dec 2: Top 50 qualifier from 15:00-22:00 (both Solo and Duos) Sunday, Dec 3: Finals from 13:00-17:00 (Solo), 17:00-20:00 (Duos) On Friday and Saturday, admins will host a number of games between the times stated above. The results from those games will be displayed onto a dedicated DreamHack solo or duo leaderboard, which are ranked by a point system that rewards both placements and actions. On Sunday, players who have qualified will compete in a 5 game series to determine the final winners of solo and duo mode. Everyday the top players will be rewarded with cash prizes - with the prize pool totalling up to 12,000 euros. At the end of each day, the results will be announced on discord and displayed on the official leaderboard at the venue. Pack your battle gear and see you all in 2 weeks! View the full article
  5. Update V.1.9 releases on Tuesday, November 14. The Fortnitemares event is extended until Nov 29. Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch. Battle Royale Launch Pads Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault. Once deployed, the Launch Pad can be triggered by any player and has unlimited uses. It cannot be picked back up. It can be destroyed like any other trap. Save the World Shotguns Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas. Semi-Auto Shotgun - Uncommon Charger - Rare Stallion - Epic Stampede - Legendary 1.9 Patch Notes Battle Royale Weapons Default controller sensitivity settings have been adjusted. In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range. Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0. Sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported. A new “Reset to Default” option has been added to the “Game” menu. Firing, jumping, reloading, etc will no longer cancel targeting mode. Gameplay Introducing “Per Playlist Loot.” Duo Playlist: Medium Ammo stack increased from 10 to14. Squad Playlist: Medium Ammo stack increased from 10 to 18. This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well. Movement speed is reduced by 20% when swinging a harvesting tool. (Simply having it equipped does not slow you down!) It’s now possible to build in many grass-covered areas that previously would not allow it. Players can now build inside of shallow bodies of water such as Loot Lake. Consumables will now appropriately fill to max item limit when picking up stacks of the same item. Supply Drop health bar has been tweaked to reduce screen clutter. Bug Fixes Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically. Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive. You can no longer revive DBNO players through closed doors. Fixed a bug which caused all hit effects to appear on the central point of a player. You can now open and close doors while in build mode. Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration) You will no longer automatically pick up resources if you have reached 999 resources of that type. Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle. Clarified messaging notification that appears when a player is unable to loot during the reload animation. Performance Loading times have been improved. Optimized visibility checks for objects to improve overall frame rate. Improved performance when rendering shadows Reduced lag spikes caused by server hitches. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding. Spectating Bug Fixes Storm effects are now visible while spectating a player that is outside the safe zone. UI Bug Fixes The correct item slot will now be highlighted when switching between separate stacks of grenades. Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard. Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield. The inventory menu no longer opens automatically when accesing the trap menu. The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar. It is no longer possible to cancel matchmaking while trying to close the news window. Upon leaving a match, the popup message no longer states: "Return to home base." The “A Problem Occurred” message will no longer popup after each match has ended. Fixed an issue which caused voice chat settings to not save properly. The revive icon no longer turns red when another teammate is knocked into the DBNO state. Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac. The “Code of Conduct” button links to the appropriately localized version of the CoC. World Trees are now animated on PS4 and Xbox One. Added stairs to the Tomato Town tunnel that lead up to the top of the hill. Swapped a few small shacks out for larger ruined houses on the west side of the island. Adjusted the cliffs near the Risky River bridges. We wanted to incentivize players to use the bridges a bit more. Bug Fixes You can no longer break the boats in Loot Lake by building on top of them. Breaking these boats would cause the treasure chests in them to be destroyed. Fixed various LOD issues. Patched up a few terrain seams. Removed indestructibility of some objects. Added collision to a number of objects. Audio Added 2D hit sound effects for shield, body, and head bullet impacts. Added sound effects when highlighting locker items in the menus. Lowered the volume of the DBNO alert by a small amount. Bug Fixes Fixed an issue which caused audio to occasionally cut out upon death. Fixed an issue which caused bush audio to play randomly. The “Friends Only” voice chat option now works as intended on Xbox One. Footstep sounds no longer trigger after the player stops moving. The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider. Fixed an issue that would cause the DBNO alert to play when reviving squadmates. General Non-english keyboard keys can now be bound to inputs. Fixed a couple of rare crashes. Save the World Gameplay Added “Reset Game To Default” option to the Game Options menu. It is no longer possible to craft ammo that will not fit in your backpack. The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers. Shielder's now smoothly attach to enemies that are knocked back. Bug Fixes Players can now shoot down skull projectiles thrown by Lobbers and Flingers with double barrel shotguns. Falling Traps will now show their max tier. The upgraded Adrenaline Rush ability will once again resurrect players. Fixed an issue that prevented players from purchasing the Increased Backpack Size node in the Research Tier 2 Skill Tree. Fixed an issue which prevented the player from building after activating an ability in build mode. Fixed an issue which prevented the wall attached to the Wall Launcher Trap from taking damage from a harvesting weapon. Fixed an issue which caused the Atlas to spawn inside of terrain in the Hexylvania zone. Added physics reactions to the Constructor’s DECOY ability when it is damaged. Missions Bug Fixes Players were previously receiving lower reward chests than intended. We will be compensating players shortly after the release of V.1.9. UI Updated the storm shield storage screen. Now sorts by rating. Item filters now impact both backpack and storage panels. Inventory limits are enforced when depositing and withdrawing items. Items can only be transferred highlighted and when your storage has sufficient capacity. Items will now be transferred as full stacks. The Switch Panel is only visible with the gamepad enabled FPS will now display above the minimap when enabled. You can now scroll through item details with a controller when recycling items or schematics. The crafting material list is now hidden when recycling schematics. Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.' Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range. A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full. A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full. Bug Fixes After rejoining a game in progress, gadget cooldown durations will now show the correct values. Survivors are no longer referred to as workers in the Skill Tree. The confirm button will no longer become unresponsive when crafting an item in the recycling menu. The “slot item” button is no longer off center in the Collection Book. Star level information will now correctly update for the Tire Drop trap. Error messages will no longer become stuck on screen. Fixed an issue which caused text to be cut off in the squad set bonus list. Fixed an issue which caused text to be cut off in the Daily Rewards menu. Art We have visually updated each and every elemental enemy type. Performance You can never have too many traps! Overall game performance has been improved when traps are used in large numbers. General Twitch subscriber quests now award Mini-Llamas instead of Event Candy. Troll Loot Truck Llamas now drop the correct number of event tickets. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  6. Update V.1.8.2 releases on Wednesday, November 8. Hide in plain sight with the new consumable item for Battle Royale … the Bush. When you aren’t creeping around the world in your new camouflage, check out the Season Shop! It’s a store filled with seasonal gliders, outfits and harvesting tools. We’re continuing to improve the overall Fortnite experience and squash a few nasty bugs with this patch. Performance is improved for all players and is constantly on our mind. Check out our recent dev blog for more details. 20 Million Players Thank you Fortnite community ... all 20 million of you! The Bush The Bush consumable camouflages the player as an inconspicuous bush. The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm. The Bush can only be found in chests and supply drops. Legendary rarity. Season Shop The Season Shop is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season! Season One Items Level 5 - Glider : Aerial Assault One Level 15 - Outfit : Aerial Assault Trooper Level 20 - Outfit : Renegade Raider Level 35 - Pickaxe : Raider's Revenge Patch Notes General Fixed several localization issues. Fixed several client crashes. Battle Royale Weapons Adjusted Pump Shotgun falloff damage. 100% damage up to 7.68 meters 70% damage at 18 meters 20% at 30 meters 0% at 41 meters Increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update. It previously took 0.25 seconds to raise and lower weapons. It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons. Fixed an issue that resulted in weapons not having ammo when picked up. Fixed a recoil bug which made aiming upwards faster than aiming downwards while firing. UI Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed. The loading screen no longer displays “Solo” when entering or leaving a Squad match. Controller You can now repair structures while in build mode using the “Combat Pro” configuration. Hold the right thumbstick down to repair. The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button. Performance Optimized shadow rendering to improve overall performance. Optimized visibility calculations for objects to improve rendering performance. Made improvements to foliage rendering affecting CPU and GPU performance. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Resolved multi-second hitching and freezing on consoles. Daily Challenges Fixed a few issues that unintentionally awarded players with completed challenges. Save the World Gameplay Added a “Play Now” button to the Fortnitemares event page. Fixed an issue which prevented the weak point from appearing while harvesting resources. Fixed an issue which blocked the ShadowShard evolution choice from the Gravedigger rifle. UI Fixed an issue which caused the chat window to block the “View Event” button in the menus. Fixed an issue which caused the Ceiling Drop Trap and Ice Floor Trap to display Star level one on the schematic even when upgraded to level two or higher. Art Fixed an issue which prevented Ramirez's ponytail from showing. Audio Fixed several cases of subtitles not matching the corresponding voice lines. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here. View the full article
  7. Update V.1.8.1 releases on Thursday, November 2. The V.1.8.1 patch is focused on optimizing new features introduced with the Fortnitemares event and making sure players have a smooth and stable experience. Voice Chat Improvements Take control over your communication with the option to mute individual players, located in the “Audio” tab of the settings screen. Quest Drops There are times when you may feel like you are the unluckiest player in Fortnite as you just can’t get that last quest item. Well, it’s your lucky day ... we’ve increased quest item drop rates. Patch Notes General Added the option to uncap framerate on PS4 and PS4 Pro. This option is in the ”Game” tab of the options menu. When checked, this option will allow intermediate framerates. WARNING: This will maximize framerate but lead to inconsistent performance and higher input lag. Fixed several localization issues. Battle Royale Gameplay Slurp Juice can now spawn as Floor Loot in addition to in chests. Fixed an issue that allowed players to consume Slurp Juice while running. Fixed the effect of Slurp Juice persisting from the pre-game phase to the Battle Bus phase. Fixed an issue which caused other players’ gliders to appear sideways. Supply Drop balloons now take damage when shot from below. Fixed an issue which caused revives to be interrupted if another DBNO player is near. Adjusted the camera while holding the Pumpkin Rocket Launcher. The camera angle previously interfered with players’ crosshairs. Improved stability of the matchmaking system. Performance Improved point light shadow rendering performance on consoles and PC. This was particularly noticeable in Greasy Grove on Xbox One. Various optimizations to player character animation for improved performance. Fixed various hitches during gameplay due to assets being synchronously loaded at runtime. Fixed server network lag occurring if a player attempted to rejoin a match after timing out or being kicked. UI Team members are listed next to the options menu. This screen shows the number of players each team member has eliminated so far. You can also select specific team members and toggle voice chat muting on either PC or PlayStation 4. Xbox One players can mute team members from their profile. Added confirmation prompt when equipping items in the Locker. Changes made to sensitivity sliders will properly revert if the “Apply” button is not used before closing the menu. Changed the description for V-Bucks to indicate that they can be used in both Save the World and Battle Royale stores. “This in-game currency can be spent in both the Battle Royale PvP mode and the Save the World PvE campaign. In Battle Royale you can purchase new customization items for your Hero, glider, or pickaxe. In Save the World you can purchase Llama Pinata card packs that contain weapon, trap and gadget schematics as well as new Heroes and more. Note: Items do not transfer between Battle Royale mode and Save the World campaign.” Fixed a visual issue with the crown icon over the party leader. Fixed the consumable timer getting stuck on screen after transitioning from pre-game to the Battle Bus phase. Fixed the Leaderboards and Stats page which showed an incorrect time until refresh if the system’s clock was changed. Fixed consumable items being displayed as “Ranged Weapons” in their tooltip. Fixed an issue causing text on the Item Shop screen to be cut off. Fixed an issue which caused controller button icons to be pushed off screen on the Leaderboard page in the Italian language. Fixed text that didn’t fit on the Stats page in the Polish language. World Fixed a gap in geometry that allowed players to get below the terrain. Minor environmental bug fixes Examples: Floating Trees, small seams in terrain. Controller “Crouch” and “Repair” are no longer the same input on the “Combat Pro” config. Click R-Stick to crouch. Click and hold R-Stick to repair. Audio Enabling voice chat while in a match now adds the player to the voice channel. Fixed an issue which canceled music if players used the dance emote. Now it also reduces the volume of other music while yours is playing. Daily Challenges Some challenges were rebalanced. Play Matches Increased from 3 to 5 Shotgun Eliminations Decreased from 5 to 4 Pistol Eliminations Decreased from 5 to 3 SMG Eliminations Decreased from 5 to 2 Sniper Eliminations Decreased from 5 to 1 Existing progress on rebalanced challenges was reset. The “Eliminate Squad Players” challenge was renamed to “Eliminate opponents in squad mode” to clarify how the challenge should be completed. Cosmetics Hair will no longer clip through the “Recon Expert” outfit while moving. Hair will no longer clip through the “Skull Trooper” outfit while moving. Improved lighting for certain characters in the matchmaking lobby. Save the World Gameplay Fixed “Taker's” basic melee attack. Now performs one strike instead of two. woop damage has been increased from 162 to 250. Fixed an issue which caused Crystal Scavenger weapons to have the incorrect max durability. Heroes The Soldier’s Shockwave ability has been rebalanced as we felt it was a bit underwhelming. Base damage increased from 30 to 75. Impact damage decreased from 1895 to 1695. Fixed an issue which gave all Constructors the Machinist Harper's Trap Durability perk. Fixed an issue which caused the Trailblaster A.C. Outlander’s hair to clip through his hat. Missions Improved the frequency of quest item drops to avoid frustrating unlucky streaks. Online The matchmaking region id is now visible below the matchmaking button for better visibility. The Party Finder menu on PS4 will now only update upon when the window is opened and will only update once per minute. Fixed issue where region selection may not be properly reflected when backing out from the settings screen. UI Added a durability category for “Falling Trap” tooltip stats. Now players will know how many uses the trap has left. Fixed the description of the Keep Out! Perk. Keep Out! Frag Grenade explosions leave a residual energy field, doing 25% of the initial grenade blast damage every 1 second, over 10 seconds. Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock. This change was previously noted in the v.1.8 patch notes, but the fix ended up getting pushed back to v.1.8.1 The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4. This fix may cause some players to have parts of their research skill tree reset and refunded. No progress will be lost but players will need to rebuy their skills again with their refunded points. Audio Fixed an issue which prevented audio from playing for the Halloween intro on Xbox One. General Fixed an issue which prevented the Victory cinematic from playing after a mission. Fixed several client crashes. Fixed a rare dedicated server crash that could occur while loading into a Storm Shield. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  8. Performance matters, and while we’ve been steadily chipping away at improving things, we’ve taken a few steps back here and there and generally aren’t where we want to be long term. From a player’s point of view, the manifestation of performance-related issues are: Client Low framerate -> increased input latency, large delta between frames Display latency -> increased input latency Hitches (abnormally long frame time) -> frozen display followed by fast-forward Inconsistent framerate -> hard to aim Server Low player connection update rate / framerate -> increased ping Hitches (abnormally long frame time) -> “rubber banding” Network Packet loss -> “rubber banding” Connection bandwidth saturation -> “rubber banding” High ping -> “rubber banding” Packet bursting (especially on wifi) -> “rubber banding” Where “rubber-banding” means inconsistencies between client and server that result in a jarring correction. This could be movement for other players being jerky, door interactions feeling weird, etc. There are a ton of different issues resulting in rubber banding, and even more root causes. E.g. our servers might hitch because of issues with our code, other servers we are running on the same machine having a negative impact (noisy neighbor), or issues with the host OS or HW resulting in degradation in performance, but not outright failures (gray failures). Your connection to our datacenters is first and foremost impacted by our choice of location for datacenters and your ping to them, but there is also lot of variation in ping based on the route your packets take. There is also potential for additional latency and packet loss if you are using wifi. Here is what we are doing or need to do on the monitoring side: Track client performance for various classes of GPU HW segmented by resolution and graphics settings so we understand the impact of our changes. Track client hitches with some weighting based on impact on player experience. On client track network packets (and time between them) received from server, and do the same on server from client. Track server performance and number of missed frames -- as a first goal, we need to run at a solid 20 Hz. Track aggregate server performance per VM to identify bad machines and cycle them out. Track ping and packet loss per region and ISP so we can inform and escalate when we detect anomalies. Track situations resulting in wells of despair. E.g. constrained bandwidth plus packet loss resulting in us sending more traffic which in turn makes things worse. Here is what we need to do on the development side: Improve performance on min spec PC systems (Nvidia GTX 460, Radeon HD 5570, Intel HD 4000). This is an area where we made things worse recently, but took initial steps to correct in v1.8. We’re not going to stop there. Fix GPU hangs on PC and continue work with graphic card vendors such as NVIDIA, AMD, and Intel on improving performance and stability. Improve input latency on consoles. Improvements shipped with v1.8 -- please let us know your thoughts. Continue our push on improving console performance. We track the percentage of missed VSYNCs and want to be at less than 2% of frames (barely) missing it. Reduce hitches during gameplay. We define a hitch as a frame that took more than 60 ms, resulting in an entire frame to be skipped. The goal here is to get to less than one per minute with focus on entirely eliminating hitches over 100 ms. Fix remaining hitches on dedicated servers. E.g. a lot of players jumping late can result in rubber banding for players early on. Optimize server performance of common actions like taking damage. Identify source of hitches that are limited to first hour of releasing an update. Optimize our server and network code to allow sending of player state to all 100 connections per frame. Right now we are updating 25 connections per frame in the lobby and 50 during the game. That means your play experience isn’t where we want it to be till there are 50 players left. This is a major change that is running in parallel with other optimizations. Improve our handling of edge cases that can result in wells of despair. Improve our matchmaking system to dynamically route traffic to data centers within a region based on location. Basically have the ability to optimize for ping without taking away from the ability to play with friends. Hire more smart people that are passionate about these sorts of technical challenges. Here are the things you can check and potentially address on your end: Check whether your graphic card drivers are up-to-date, and if not, upgrade to latest version. We’re currently running our servers in AWS datacenters around the world and you can visit http://www.cloudping.info/ for a quick check on your ping to them. NA - Virginia, Ohio EU - Frankfurt, London OCE - Sydney BR - Sao Paulo ASIA - Tokyo Riot Games is hosting www.lagreport.com which is a great source of general information surrounding ISPs. Applicability for Fortnite may vary. If you’re using wifi and have the ability to try a wired connection, it might be worth a shot to improve latency, reduce packet loss, and also reduce packet bursting. Your TV settings can impact latency as well and there are various guides available online on how to tweak your settings. Here is an example. On PC you can use articles like this one to check whether you have any unexpected background processes that drain resources.View the full article
  9. Heya folks, In our v1.8 patch we introduce customizations, that means you can adjust your banner, harvest tool (pickaxe etc.), character or glider and choose the way you load in! The patch will also include our initial step into progression and what it looks like in Fortnite Battle Royale, as well as adding an in-game item shop. Please let me earn rewards from playing! Our first stab at progression will become in the form of daily challenges you can complete to raise your Season account level and earn rewards. You will also receive a banner flair to customize your banner at each level up until 49, at which point you can prestige your Season level. You’ll be able to earn two specific rewards simply by completing challenges and leveling up, a banner (Level 10) and a glider (Level 25). You will earn these permanently. We’re looking to get feedback from you folks on what you like, what you don't like and how we can improve these systems going forward! Note: These rewards will no longer be available at the end of the Season, but may return at a later date! Get ‘em while you can. Cosmetics and progression are areas we will continue adding to and iterating on. Well, what kind of cosmetics will I be able to purchase for customization? Great question! We will be offering a variety of items/characters in our item shop: Harvesting Tools Gliders Characters Be sure to check back every day as our daily section will rotate...daily. New featured items will change every week! View the full article
  10. Jump to Save the World: Notes. - Jump to Battle Royale Notes. Welcome Fortnite fans to our biggest (and eeriest) patch yet with creepy new content for both Save the World and Battle Royale players. Plus big new customization features for Battle Royale! Fortnitemares Update Celebrated by all Fortnite players, the Fortnitemares update introduces all kinds of new terrifically terrifying Halloween content on Oct 26th. Battle Royale - Leaderboards & Season Levels Leaderboards are finally here! Rank up against other players and friends in three categories Seasons will give each player a chance to level-up their character and earn unique seasonal rewards and banner flair. Battle Royale - Item Shop & Locker Explore a new and unique array of outfits, gliders and pickaxes in the item shop. Use V-bucks to purchase cosmetics in the store! Players can customize their character’s appearance, choose their banner and equip any purchased cosmetics in the Locker. Patch Notes - General Performance Greatly reduced input latency on PlayStation 4 and Xbox One. Controls overall should feel more responsive on consoles. We’ve re-enabled capped 30 FPS on PS4 and PS4 Pro to maintain a smooth experience. Gameplay Added an option to toggle targeting. Players now have the option to press their “Target” button once to enter and leave the targeting state, and will no longer need to hold down if toggle targeting is enabled. Patch Notes - Battle Royale Highlights Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds. You can now customize your character, banner, and equip any cosmetics in the new Locker menu. Voice chat comes to Xbox One and PlayStation 4. Players will now auto-pickup ammo, building resources, and traps. New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated. New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4. Use V-bucks to purchase items from the store. Character Skins Skull Trooper Ghoul Trooper Weapon Skins Reaper Skin - Pickaxe The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. Slurp Juice Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds. Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them. Item Shop Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop. Offers will rotate on both a weekly and daily basis All items sold are cosmetic only and do not grant any competitive advantage Purchased items can be equipped in the new locker screen prior to starting a match Locker Players can customize their character’s appearance in the new Locker menu with the following options: Set your banner image and color Equip any purchased outfits, gliders or pickaxes Leaderboards Rank up against other players and friends in the following categories: Total Wins Solo Top 10 Top 25 Duo Top 5 Top 12 Squads Top 3 Top There are currently two types of leaderboards: Division leaderboard A division is a group of 50 active players competing against each other to see who will take top the spot. You are automatically assigned to a new division each week. Each match type (Solo, Duos and Squads) gets its own separate division. Friends leaderboard Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen. All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases. Season Levels Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair. The first season will give players a chance to level up to 100, with player level displayed on their banner. Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery. There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time: Level 10 – Unique seasonal banner Level 25 – Unique seasonal glider Players can boost their seasonal levels by participating in Daily Challenges. A new challenge will be provided each day with the ability to have up to 3 active challenges in total Completing Daily Challenges will provide the player with seasonal level XP Team Voice Chat - PlayStation 4 and Xbox One If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One. PC players have push to talk enabled by default. Bound to the Y key. PlayStation 4 and Xbox One player’s mics are voice activated by default. Voice chat is enabled by default, but you can turn it off in the Audio Options menu. Note that PC players also have the ability to team voice chat, which we added in the previous update. Seasonal Rocket Launcher! Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween. New Storm Effects Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety! “Combat Pro” Controller Configuration The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button. Access the new controller config from the “Controller” tab in the settings menu. Be sure to select the “Apply” button to save the change. Gameplay Added auto-pickup for ammo, building resources, and traps. Your player will loot these items automatically when walking over them. Note that dropped items will not be automatically picked up, but you can still manually pick them up. Reduced Supply Drop balloon health from 2000 to 1250. Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together. Reduced the chance of Storm safe zones appearing at the edges of the island. Fixed supply drops not falling from structures in various cases. Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up. Weapons Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.) Common/Uncommon damage increased from 11 to 12. Rare damage increased from 12 to 13. Decreased reload time by 15%. Sniper Rifle projectiles now leave a visual trail behind. Assault Rifle Reduced accuracy penalty while moving. Does not affect Burst or Scoped variants. Scoped Assault Rifle Updated visuals while zoomed in. Tracer effects and smoke now match the weapon’s behavior. Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards. Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled. Controls Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse. This change replaces the previous sensitivity adjustment we made to scoped weapons. Changed some default keyboard bindings for quick slots. The 4th quick slot has changed from the Z key to 5. The 5th quick slot has changed from the X key to 6. Improved analog stick responsiveness when rotating the camera. It should now be easier to make fine adjustments to your aim on controllers. Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options. Smoothed out the camera transition between riding the Battle Bus and beginning to skydive. World Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid. Fixed issues where grass could be hidden on certain types of terrain. Various fixes for terrain seams and floating objects. Fixed some objects that were previously indestructible. Audio Voice Chat now works while spectating teammates and after the match ends. Decreased the distance players can hear ceiling and wall trap audio. Added ambient “zap” audio to placed wall traps. Fixed issue which caused footstep audio to be drowned out while other sounds were playing. Fixed an issue which could cause footstep sounds to trigger multiple times per step. UI Added several new ways to access the Item Shop, Locker and other new features. Added a “Season Shop” tab. This is a preview of a feature still in development, that will be implemented in a later update. Changed how the “Message of the Day” news is displayed. This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it. Improved the look and feel of the “Stats” interface. Adjusted rarity color for consumable items. The chances of finding these items in chests or in the world remains unchanged. Med Kit is now green (Uncommon). Shield Potion is now blue (Rare). Added a highlight background behind the currently active building resource. The menu can now be opened while spectating. Resources can now be dropped while using a controller. Removed “Show Grass” from the Options menu in Battle Royale. Grass and foliage is always intended to be visible. Fixed an issue which caused your weapon to continue firing after opening the fullscreen map. Fixed an issue which caused the final damage done to an enemy not to display hit effects. Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo. Performance Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High. Implemented profile guided optimization to help overall CPU performance on consoles. Improved thread affinities on console to help overall CPU performance. Improved animation system performance. Reduced hitching issues on all platforms. Fixed grainy visual artifacts on trees with certain graphics configurations. Known Issue Selecting a party member in the lobby will display an incorrect banner. Save the World Fortnitemares - Vlad Moon Rising Explore our spookiest stormscape yet! Gothic castles, grim mansions, creepy catacombs, and more await you in the mists of Hexsylvania. Trap the Storm! This new mission focuses on reinforcing and defending existing buildings. Fortify your castle, and prepare for a close combat husk brawl. Dig into Hexsylvania’s cryptic history with bone chilling story quests! 36 new quests in all. Adventure into the mists of Hexslyvania after completing Storm Shield Defense 3. Halloween Creatures Beware the Pumpkin Head Husk, a nightmarish creature guaranteed to scare you out of your gourd. Protect ya neck! The Vampire Taker is out for blood. His attacks heal him, and some say he can’t be seen on the mini-map. Treat Yourself Spend the candy you earned by completing quests and mission alerts on Halloween llamas for extra Fortnitemares fun. Slot Fortnitemares Cosplay Survivors into your Collection Book and receive event rewards! Witness the Lobby of Doom! Behold the crawling terror of the updated Fortnitemares themed lobby. Eight of our Heroes have gotten into the Halloween spirit, and have dressed up for the event. Show the hordes of husks they have something to be afraid of this Halloween with the Jack-O-Launcher, the new pumpkin slinging Husk slayer. Only available for a limited time. The Grave Digger is a new assault rifle included in the Fortnitemares update. Packing a serious punch and sporting an extended clip, this weapon is perfect for laying hordes of Hexsylvanian Husks to rest. Highlights From left to right: Heroes, Schematics and Transform Keys Heroes, Defenders, Leaders, Workers, Schematics and Transform Keys get a new unique look. New and improved Defender Interface. Players can now choose weapons and ammo for Defenders all from one menu. Improved Daily Rewards! All item XP has been replaced with rare or better items, valuable resources, or Upgrade Llamas. You will receive Upgrade Llamas at a higher rate than the new login rewards. You will be retroactively rewarded with Epic and above rarity items that have been added for any days you’ve already collected. Significantly reduced input lag on both PlayStation 4 and Xbox One. Improved the readability of text and the clarity of icons across the user interface. The Horde Bash event has ended! For every unspent 1,000 Scavenger’s Tickets you will automatically receive a Scavenger Llama available in the loot tab. Turning off the Horde event will cause the Current Daily Llama to be reset at 4am during the downtime compared to the normal 8pm. Make sure to get those Llamas before it’s too late! Gameplay Changed the “Leaping Ninjas” Mutant Storm Modifier to apply AoE damage when a Ninja lands after using the Mantis Leap ability. This ability still has reduced stamina cost, but the modifier no longer increases the Ninja’s jump height. Two New Traps Don’t let the Fortnitemares monsters spook you! Take advantage of these two new traps and cover your backs: Ceiling Drop Trap These tires can be dropped from up to 3 tiles above your foes, oh, and they bounce! Floor Freezing Trap Place this on the ground to slow and freeze enemy monsters’ movement in place. Particularly effective against Fire elemental enemies. Several new weapon alterations have been added: Increased Knockback and Impact (Melee) Headshot Streak Damage Bonus (Ranged) Increased Damage vs Afflicted targets (Both) Increased Damage vs Slowed and Snared targets (Both) Increased Damage vs Stunned, Staggered, and Knocked Down targets (Both) Re-balanced reload speed alterations. Overall outcome is a +7.5% buff to all reload speed alterations. Hero cards feature a new, unique animation in the card background rarity art. Defenders have a much clearer, larger image of the weapon they use. Transform Key visuals have been completely redesigned to be rectangular, and have unique visuals. When matching Personalities and Set Bonuses, the icons glow brighter. Added type icons to cards at larger scales so the type is easier to identify. The Fire Cracker Pistol projectiles will no longer instantly explode if near a Radar Tower. Fixed an issue which caused traps to sometimes ignore enemies in range. Fixed an issue that was causing Defenders to be unable to be transformed without using overly high rarities. Fixed an issue that was causing damage-over-time effects dealt by elemental lightning Husks to affect player’s health as well as shields. Fixed an issue that caused Husks to take fall damage when attacking Amplifier A from the North in Canny Valley Storm Shield Defense missions. Fixed a bug which interfered with hit reaction animations playing properly on husks. Fixed an issue which caused radar dishes to be destroyed when upgrading a floor under it. Fixed an issue which caused defenders using a pistol to keep reloading after firing a single shot at Flingers. Heroes 8 new Halloween Heroes have been added. Marine Corpse Ramirez (Support Specialist Soldier) Skull Trooper Jonesy (Urban Assault Soldier) Catstructor Penny (Hotfix Constructor) Hazard the 13th (Controller Constructor) Sarah Hotep (Dragon Ninja) Shuriken Master Llamurai (Shuriken Master Ninja) Ranger Beetlejess (Ranger Outlander) Bloodfinder A.C. (Pathfinder Outlander) Bloodfinder A.C. is a Legendary hero earned exclusively by completing missions in the new Hexsylvania region. Epic and Legendary versions of the 7 other Heroes can be earned by: Completing your collection of Fortnitemares Cosplay Survivors. Playing through the Hexsylvanian quest line. Opening Fortnitemares llamas. The Energy Thief Ninja and Machinist Harper now correctly show their role name in the subcategory of their hero card. Reworded descriptions of Recycling and Hyperthreading perks for clarity. Changed "harvesting damage" to "pickaxe damage" in the Deep in the Zone perk description. Fixed an issue which caused enemies to attempt to attack Shock Towers. Fixed an issue which granted the Exit Plan perk multiple times from overlapping BASEs. Fixed an issue which caused an incorrect ammo display to briefly show up when activating Goin Commando. UI When a card is ready to upgrade, a glowing yellow indicator will appear by the XP bar, and Stars will glow when an evolution is available. We removed up arrows on larger card sizes and added them on smaller sizes. Heroes, Defenders, Leaders, Workers, Schematics and Transform keys get a new unique look. The horizontal card shape for schematics have been changed to a vertical shape. Our intention is to unify the shapes of cards across the game, making the images of Weapons and Traps a bit larger, and giving them more character. Added a new quest map for the Fortnitemares event. We have made a number of improvements to the way defenders are summoned and the UI that supports this process. Players can now summon defenders with a choice of weapon (and ammo) directly from the defender screen. Players can still drop a weapon and ammo on the ground for the defender to pick up if they choose to do so. PC players can now hover over mission tiles to see additional details. In the inventory screen, the active details tab is no longer tracked independently for schematics and backpack items. Added missing subtitles for Canny Valley Storm Shield Defense 1. Added clearer messaging for Upgrade Llamas. Now a player is told they will get a rare OR a hero drop. When opening an item management screen with no item selected, the item details panel will no longer show stale information from another screen. Trap knockback stat display now includes changes from alterations. Corrected the Scavenger Pipe weapon description. Was previously referred to as a Socket Wrench. Restored the count that appears on a stack of traps when recycling more than one. Improved scrolling with a controller on the Play frontend tab. Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock. The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4. This fix may cause some players to have parts of their research skill tree reset and refunded. No progress will be lost but players will need to rebuy their skills again with their refunded points. Fixed an issue that caused a Weapon Llama obtained from the collection book to visually appear as an Upgrade Llama. Fixed an issue that caused survivor squads to show incorrect information when removing each slotted survivor. Fixed cut off text in the Mission Select screen for a number of languages. Fixed a few typos in the Supply Drop Upgrade Wood skill tree node description. Fixed an issue which caused other player’s health bars not to show after rejoining a mission. Fixed an issue which caused party invites and notifications to stop appearing. Missions Updated the Defender tutorial to work with new UI. Fixed an issue which caused floating lights to be present in the Plankerton Storm Shield. Fixed an issue which prevented players from completing the track in “Deliver the Bomb” missions. Fixed an issue which did not automatically complete the grenade objective if players missed the grenade target three times during grenade training. With this issue now resolved, players should be able to advance through the tutorial correctly. Art/Animation The blue background on Schematic Cards has been changed to a lighter color. Added a sensationally spooky cinematic to introduce Fortnitemares. New model and animation set for the Taker. Fixed an issue with the way Tail of the Dragon particle effects displayed on other players' game clients. New Card Art We have created a new, distinct visual style for Heroes, Weapons, Schematics, and Survivors. General General stability improvements. Fixed several issues that were causing in-game hitching. Fixed several client crashes. Known Issues There is a chance that a player can spawn into a zone with no pickaxe. Husks sometimes spawn in unreachable locations during Encampment encounters. Healing pads can still work even when at 0 durability. The mouse cursor is sometimes invisible on PS4. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here. View the full article
  11. Heya Folks, We’re kicking off the spookiest time of the year in a big way with our Fortnitemares Event, which comes with a brand new zone - Hexsylvania. Get lost in the deep levels of the catacombs, the endless halls of flickering candles or the thick fog creeping across the map! Horde Bash will be departing on Thursday, Oct. 26 at 4:00 a.m. EDT. If you haven’t challenged the horde yet, try your hand and maybe grab one of the unique Scavenger Heroes! What will Hexsylvania bring? In addition to a spooky lobby background you’ll find: ~25 Story Quests Spooky Creatures Pumpkin Head Husk Vampire Taker Spooky Llama Buy it with candy! :D Eight new themed Heroes all getting into the Hexsylvanian spirit! Each Class/Gender New Weapons Pumpkin Launcher (How else will you defeat the Pumpkin Head Husks??) Grave Digger Mark your calendars because the Fortnightmares will begin haunting your sleep starting on Thursday, Oct 26. And fear not, all existing currency from our Horde Bash event will be converted up to 1,000 scavenger tickets! Pick up those last few Scavenger Llamas, there is a spooky spectre on the horizon. View the full article
  12. Fortnite community, In our effort to provide a better player experience new servers have just launched for Brazil and Asia. We are excited to take one more step forward in strengthening our global community and providing a better experience for all players around the globe, one region at a time! Get ready to drop into the arena solo or with a squad. The duos playlist will be disabled at first, but will be re-enabled once we are confident we can provide a great experience for all players. Both Brazil and Asia servers will support PS4 and PC at launch. Players will automatically connect to the regions with the lowest ping, but you can still manually select a server region. Please follow the steps below if you would like to change your matchmaking region. Navigate to the Main Menu in the top right corner of the screen. Select Settings. Select the Game tab. Change your matchmaking region using the left and right arrow indicators and select your desired region. Experiencing issues connecting to your region? Reach out to player support here.View the full article
  13. The release of 1.7.2 brings quality-of-life improvements for both Save the World and Battle Royale players. What’s more, numerous bugs, issues and Xbox One crashes have been smoothed out alongside an update to Storm Zones. Save the World - Storm Zone Update Save the World players will have the opportunity to battle through many more Storm Zones with the release of 1.7.2. The number of possible Mutant Storm spawns has greatly increased in each region, meaning more challenges, more monsters, and more loot! Dive into the full notes below and share your thoughts and feedback on the official Forums and Discord. EA1.7.2 PATCH NOTES Battle Royale Gameplay You can now switch between teammates while spectating. Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object. This issue occurred frequently if shadows were disabled in the game options. Fixed a bug which allowed players to jump indefinitely. Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads. Fixed an issue which caused crosshair hit-markers to sometimes not show up. Weapons Medium Ammo stacks increased from 10 to 20. Rocket Ammo spawn rate decreased by 25%. Players no longer display their weapon while DBNO (Down, But Not Out.) Controls Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options. Removed mouse smoothing. Players can now tilt the camera higher and lower than before. Performance Reduced the time it takes to load into the map from the matchmaking lobby. General improvements to loading times and frame rate. Audio Increased the distance that building audio can be heard. Save the World Gameplay The maximum number of daily Mutant Storms that can be completed has been increased from 3 to 4. Increased the number of possible Mutant Storms that can spawn. Stonewood was 3 is now 5. Plankerton was 3 is now 8. Canny Valley was 3 is now 9. Twine Peaks was 3 is now 10. Adjusted the crafting requirements for the Trash Cannon: Previous recipe: 3 Ore 12 Mechanical Parts 15 Blastpowder New recipe: 10 Blastpowder 8 Mechanical Parts 2 Ore Heroes Players should no longer get stuck by the Shockwave ability animation if knocked back by the effect. The “Going Commando" ability will now correctly deal damage from long distances. Fixed an issue which caused the Raider Headhunter’s support bonus to be calculated incorrectly. In most cases, this will decrease the support bonus you receive. General Fixed a number of client crashes. PC/Mac Only Fixed an issue which caused an "insert disk" message to appear for some users immediately after startup. UI Corrected text and symbols on the Inventor and Gadget cards. Known Issue Players are occasionally shown different rewards on the Victory and Mission rewards screens. For example: Players may be shown Level 5 loot on the Victory screen, and then shown an icon for Level 4 loot on the Mission Rewards screen. The player is actually receiving Level 5 loot. The icon shown to players on the Mission Rewards screen is incorrect and will be fixed in a future patch. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  14. The Battle Bus is heading to Long Beach, CA for the annual TwitchCon event (Oct. 20-22) and we’re dropping plenty of supplies for the whole squad. The Epic Games team will be there showcasing Fortnite Battle Royale and providing a ton of information on future features for streamers. TwitchCon attendees who stop by the booth to play a round of Fortnite Battle Royale will also get free, FNBR swag! If you’re a Twitch streamer interested in learning more about how Epic Games works with broadcasters, stop by the booth to chat! We’ll also be moderating and participating in a panel at TwitchCon specifically geared toward helping streamers work with game developers. Information below: TwitchCon Panel: How Streamers and Game Devs Can Work Together Panel Date: Friday, Oct. 20 @ 3:00 PM EST Panel Speakers: K.L. Smith - Community Manager, Epic Games Bradley Cummings - Community Manager, ChAIR/Epic Games Jatheish Karunakaran - Lead Community Manager, Studio Wildcard (Ark Survival) Devin Connors - Community Manager, Psyonix (Rocket League) Megan Everett - Sr. Community Coordinator, Digital Extremes (Warframe) Whether you stop by the booth, or catch us walking in the hallways, be sure to say hello if you see someone from Epic Games! You never know ... you may get some loot for just for saying “Hi.” View the full article
  15. Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-) We’ve picked up steam on the development side and have strike teams working on the below features and improvements: Gameplay Team communication incl. voice chat! General squads / duo polish Ongoing shooting and balance tweaks Map POI (points of interest) and loot density improvements Spectating improvements Inventory improvements Quality of life bug fixes Controller Alternate configurations Controller revamp Input latency improvements on console Aim assist improvements UI 10’ console experience of HUD “Invite system” polish MOTD system improvements QOL features for streamers and content creators (hiding HUD elements, etc.) Progression Stats Leaderboards Cosmetics / loadout Progression Compendium / mission logs Engine Anti-cheat Console performance, stability, and memory Server performance and hitch optimizations Reduction of initial download size and ongoing patch sizes Level streaming to allow variation for cosmetics Low end PC compatibility support / improvements Online Spinning up more data centers to reduce average ping times Public test realm Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-) Continue the discussion on our forums! View the full article

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