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SugahFree last won the day on August 2 2017

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About SugahFree

ΩWoW5 - Guild Member
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  • Birthday 09/29/1984

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  1. Gad damn 1Hit you went HAM Sent from my SUGAHSUNG S7 Edge using ATR Gamers mobile app
  2. Too low. Like 17 ladt i remember lol
  3. Time to put PubG down lol Sent from my SUGAHSUNG S7 Edge using ATR Gamers mobile app
  4. It’s time for everyone to drop out of the Battle Bus and into Fortnite Battle Royale as the mode goes free on PlayStation 4, Xbox One, PC, and Mac with the release of the 1.6.3 patch tomorrow (Sept. 26). Gather your squad: four-player and two-player groups are here. Along with squads, we’ve added three new weapons and supply crates that drop from the sky during the match containing valuable items and weapons. This patch also includes a full Battle Royale balance pass, bug fixes and more. For those out there Saving the World in PVE, we fixed a number of campaign bugs among other improvements. We’ll be talking more about the Horde Bash update for Save The World later this week, but if you missed the early look at the update, you can check out the latest dev video here & Zak’s roadmap forum post here. Check out the full release notes below and let us know what you think on the official forums and Discord. EA1.6.3 Release Notes Battle Royale (PvP) Squads New Duos and Squad match types have been added, alongside Solos. Play in groups of 2 or up to 4 and fight to eliminate all the other teams! Invite friends to play on your team using the in-game Friends List. Use the “Fill” option to automatically fill your team with other players. When your health falls to zero you’ll be “down but not out” (DBNO). Your squadmates only have a short amount of time to revive you before your health bar drains. You can see your team members’ status on the HUD, including Health and Shields. Use the map to place location markers which are visible to your team and will display on the compass at the top of the HUD. Keep an eye out for markers from your squad! Cooperate with team members to build awesome defensive structures! Friendly-fire is enabled, so be careful where you aim! Intentionally attacking squadmates violates the code of conduct. The Squad match type (up to four-player teams) is available to play immediately. Duos (two-player teams) will be activated when there are enough players to support matchmaking in both modes. Supply Drops There is now a chance for Supply Drops to descend from the sky. These crates contain valuable weapons and items! (Pro-tip: destroying the balloon will make it drop rapidly to the ground.) New Weapon: Scoped Assault Rifle The Scoped Assault Rifle improves accuracy over the base version, and is best used to engage medium-long range targets. New Weapon: Zapotron The Zapotron can be used to fire electric blasts in short bursts, or charged up to release an enormous amount of damage! Fire sparingly, as Cell Ammo is extremely limited. This weapon is only available in Supply Drops. New Weapon: Tactical Submachine Gun The Tactical SMG is an effective medium range weapon with high rate of fire. Exclusive “Camo” Glider and Umbrella Skin Anyone who has purchased a Founder’s Pack before Sept. 21 will receive exclusive Camo skins for their glider and umbrella while descending from the Battle Bus! Gameplay Balance Skydiving and paragliding lateral speeds have been reduced when moving backwards or strafing. Falling damage when landing on slopes is reduced depending on the angle of the slope. Full damage is applied for horizontal surfaces, and reduced at steeper angles. Foot dust no longer kicks up when crouched, aiming down sights or making small movements. While using Health and Shield items, you can now move your character a short distance without cancelling the action. Increased distance that you can see other players to 275m (was 250m). Greatly increased distance that you can see player-created structures to 275m (was 180m). This fixes issues where players could appear to be floating in the sky, or projectiles would impact an “invisible” distant wall. Additional changes from the Live Update on 9/20: Adjusted Storm safe zones to reduce likelihood of the next zone appearing against the far edge of the previous zone. Reduced falling damage. Falling damage now begins just above 3 stories, dealing 10 damage. Damage will continue to increase until becoming lethal at 6 stories. Fixed an issue with the Storm safe zone locations. This will on average reduce the amount of long-distance running per match. Weapons Added new weapons: Scoped Assault Rifle Zapotron Tactical Submachine Gun Added new Cell Ammo type for use with the Zapotron. Added stars to each weapon’s icon to indicate the level of rarity. Grenades now drop in stacks of 3 (was 1). Increased Grenade maximum stack size to 10 (was 5). Reduced Shield Potion maximum stack size to 2 (was 5). Increased ammo stack sizes found in loot. Shells increased to 5 (was 4). Medium Ammo increased to 10 (was 6). Heavy Ammo increased to 6 (was 4). Rocket Ammo increased to 2 (was 1). Submachine Gun now fires 50% faster, but accuracy is reduced (compared to Tactical SMG). Increased Grenade Launcher projectile velocity to 2750 (was 2000). Minor movements will now have reduced impact on weapon spread. Hit feedback at long distances appears immediately instead of being delayed. Added new tracers that better reflect the behavior of instant hit weapons. Added the ability to immediately interrupt shotgun reloading. Sniper Rifle Improved the sniper projectile visuals. Added new sniper scope visuals with distance marks. Fixed sniper rifle projectiles not playing impact effects at hit location. Fixed sniper projectiles being destroyed too early under some network and collision conditions. Muzzle-blocked reticle is now colored red instead of white. Fixed muzzle-blocked reticle becoming blocked by players. Fixed handgun not firing consistently when tapping very quickly. Fixed weapon fire interrupting reload on weapons that individually reload bullets. Fixed tracers going to unexpected locations when not hitting any collision. Fixed reticle size not displayed accurately in certain display resolutions. Additional changes from the Live Update on 9/20: Increased sniper rifle projectile speed by 25%. Increased weapon accuracy. This is roughly a 50% increase in accuracy in the ‘worst-case’ scenario. Accuracy in best-case scenario (while crouched, aimed, and immobile) is unchanged. Increased accuracy while running. Increased accuracy while shooting full-auto. Increased accuracy while hip firing. Minimap If you’re caught inside the storm, a second line will appear on the map showing the shortest path to safety. Better run! The storm now shows as purple on the minimap, with hazard lines indicating that it’s not generally a good idea to stay in the storm. You can now place map markers on the fullscreen map which are visible to team members. Choose a location using the mouse or controller movement stick, then place the marker using the Fire button. To remove the marker, use the Target/Aim button. The size of player indicators were increased to make them easier to see. Player indicators are now shown when on the Battle Bus or while Spectating. The fullscreen map now becomes slightly transparent while your player is moving. UI Many aspects of the UI were updated to accommodate squad gameplay. The HUD now displays your team member names along with their Health, Shields and whether they’re “down but not out” (DBNO) or have been eliminated. This is also visible for the team you are spectating. The kill feed text has been updated with better use of colors and fonts. Many icons for weapons and items have been improved. Added a Code of Conduct button to the menus. Placeholder buttons have been added to the Matchmaking for Leaderboards and Stats. These will be implemented in a future update. Fixed not being able to access the in-game menus while waiting to deploy from the Battle Bus. Fixed elimination screen not indicating when you are eliminated by yourself. Fixed various formatting issues with existing text in the game. Fixed reticle being displayed while skydiving. Fixed visual alignment issues with certain HUD elements. Fixed some issues with fullscreen map when ALT+TAB-ing in Windows. Inventory Ammo now appears in your inventory and can be dropped. Building Materials can be now dropped by double clicking on them in your Inventory. Controller support will be added in a future update. Weapons, Items and Building Materials can be now be dropped by dragging them to the Recycling Box on the Inventory screen. Traps have been moved to the Resources section of the Inventory screen. Fixed bug where inventory could display more slots than were actually available. General Fixed various issues that could cause the game to crash. Added an indication of time left in the warmup lobby to the taskbar icon on Windows. Spawned loot will now spread out a bit farther from their container. Updated the tips displayed on the Battle Royale loading screens. Fixed the Storm safe zone continuing to shrink after the game had ended. Fixed camera moving away from Battle Bus during network lag. Eliminated camera pops when your player initially spawns into the world. Fixed "You cannot do that now" appearing while holding down the Reload button. Fixed "Unable to Improve Building" appearing when clicking right stick on a controller. Fixed Shield Potion use being cancelled by pressing the button multiple times. Audio Fixed landing footstep sounds playing unexpectedly while walking or sprinting around. Added new ambient audio for rivers and lakes. Improved volume balance and spatialization for medium and distant gunfire. Added a whoosh when you start skydiving, and reduced wind whistling sounds. Fixed audio being received from camera location instead of player location. Footstep audio volume now falls off more smoothly with distance. Increased distance the player can hear structures being demolished. World Improved some chest and loot spawn locations. Fixed distant chests appearing as orange boxes. Fixed various collision issues with the landscape and buildings. Fixed some underground basements being inaccessible. Fixed issues with some trees floating above the terrain. General bug fixes and improvements to the world. Visuals Fixed player damage effects not showing at the actual hit location. Fixed spark effects appearing at the wrong location when destroying placed walls. Improved Glider and Umbrella animation. Improved the Pump Shotgun animation. Controller Improved aim assist on controller. Greatly reduced speed of lowest stick sensitivity setting, and increased speed of highest stick sensitivity setting. Fixed issues with grenade toss when using a controller. The "Reset Building Choice" gameplay option now works while using a controller. Spectating Minimap is now visible while spectating. Added Total Kills, Players Remaining, and Storm Timer to the HUD while spectating. Team members are now spectated first, if you are eliminated. If the player you’re spectating is eliminated, their assailant will now be spectated (rather than a random other player.) Spectator camera now correctly matches the viewed player's gameplay camera. Smoothed out spectator camera movement. Share your thoughts on the Battle Royale changes here. Save the World (PvE) General Fixed multiple client crashes. Fixed multiple server crashes. Fixed a rare issue that caused some players to be unable to play the Save the World mode when connected to Twitch. Gameplay Fixed an issue where the Teleporter and Banner gadgets would hover over empty space and are instead destroyed. This prevents these two gadgets from being used to keep players in a "death loop". Missions Lok's Book of Monsters The Floating Freaks quest will remain after the Mutant Storm Event ends and will unlock after Stonewood Storm Shield Defense 3 quest has been completed. UI Playing a Survive the Storm mission in a grey zone results in no XP gained. Players will now be given a notice before playing a Survive the Storm mission in a grey zone Fixed an issue that caused players to see zero XP earned after a mission, even though all XP was actually earned. Players should see the proper amount of XP earned at the end of a round. Audio Fixed an issue causing the Hydraulic Rocket Launcher to be heard from long distances. PS4 Only Fixed a crash caused by sending a friend invite on PS4. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here. View the full article
  5. new super improved crouch jumping technique https://streamable.com/l0rsw
  6. We hope you all have been having a good time playing Fortnite Battle Royale. We’re working hard to make sure you have plenty to look forward to in your quest to earn umbrellas. So, we want to give everyone an update! Our big news is the initial version of Squads coming 9/26 with support for DBNO (down but not out), duos (2 players) and squads (1-4 players). Emphasis is on “initial” as we are optimizing for getting the feature out ASAP and will continue to iterate and polish afterwards. The squads playlist will be enabled on 9/26 and we will monitor population numbers to decide when to enable duos. In-game communication (text, voice, hints, etc) is crucial for auto-filled teams and is next on the list. We hope the introduction of Squads will reduce the desire for teaming in solo play. That being said, we stood up a system that will automatically and swiftly ban teamers. We’ve been manually running the detection tool to verify results and Player Support has been using the results to ban teamers for almost a week. The full automation will go live with the 9/26 update. Cheating (aimbots, overlays, and such) is something we take seriously on both the legal and development front. Going free increases the challenge and is lighting a fire under our efforts. It is hard to talk about what we’re doing here without making it easier for cheat creators… so we won't :-) Cheaters are banned! Coming in the Sept. 26 build: 1) Squads! 2) A mid-range scoped assault rifle and a mid-range SMG to round out the weapon line-up. 3) HUD tweaks to make it easier to see markers and direction indicators. 4) Lots of other tweaks that will be documented in detail in our release notes. Coming soon after the Sept. 26 build: Supply drops will allow introduction of some of the more zany weapons from the “Save the World” Campaign, and help us tune the timing of when specific weapons drop during a match. Our internal playtests showed supply drops adding more excitement to the mid-game over the fight to secure them. Depending on how balancing and testing goes they might be in 9/26 or the following week. Combat feel encompasses a broad area and we have a few initiatives in the works that deserve their own post in the next week. See our post here for recent changes. Improvements for inventory management like picking up ammo, resources, and traps by just walking over them. In the long term we are going to overhaul the inventory system. We love stats and analytics and will show you the basics over the next few weeks. After providing stats we’ll focus on Leaderboards / Scoreboards and Rankings. Leaderboards / Scoreboards reward successful placement and game actions, while Ranking is a direct reflection of your skill. We’re evaluating algorithms for each of them and want to be careful we don’t change the goal to be the last player standing. Cosmetic items are coming soon. New glider skins are a first example of this and there will be other categories as well. This requires the ability to select and choose variations in the UI, and of course a way for you to earn them by playing the game. Console controller layouts are being revisited right now to see whether there is a different approach. This is something that will take some time to get right, but we will give you updates as progress is made. The following information is a bit more on the engineering side, but I’m an engineer so hey :-) We are currently running dedicated servers in Virginia (USA) and Frankfurt (Germany). Our infrastructure allows us to fairly easily spin up servers in other regions once a certain population threshold has been reached to ensure a good matchmaking experience. We are happy with, but always looking to improve the minimum network bandwidth required to play the game and server performance after the first few minutes. What we’re not yet happy with is server performance during the lobby and very early phase of the match. This is an area that is requiring some higher level optimizations to our networking code. Overall client performance is something we need to keep an eye on to ensure it is not getting worse. Same goes for input latency. Please holler if you are experiencing issues with either. Client stability settled at around 100 hours of MTBF (mean time between failure) for Battle Royale. That means on average the game crashes every 100 hours of gameplay. Crashes are never acceptable and we are continuously working on the top crashes. Please let us know if you are running into frequent crashes to help us track them down! The 100-hour number is on the lower end of our comfort zone, but we also want to make sure we don’t sacrifice development velocity and deliver new features at a rapid pace. Server stability thus far has been good *knocks on wood*… which is crucial as a single crash can impact up to 100 players at once! The goal here is to be above 10,000 hours MTBF and very rapidly address crashes and deploy servers with rolling updates as to not impact players further. Thanks and we’ll see you in game, Daniel Vogel Continue the Discussion here. View the full article
  7. Hey Fortnite community, We have exciting news: on September 26, Fortnite Battle Royale will be free for everyone on PC, PlayStation 4, Xbox One and Mac. What’s Fortnite Battle Royale? It’s a 100-player PvP mode in Fortnite that will be free for everybody on Sept. 26. One giant map. A battle bus. Fortnite building skills and destructible environments combined with intense PvP combat. The last one standing wins. So, what’s the catch? No catch. Fortnite Battle Royale is free and we will not sell items that give a competitive advantage. At some point in the future we will sell other things including cosmetics or compendium-like content. Squads are Coming! On September 26, Fortnite Battle Royale will introduce squads. Also, we’re working to improve the feel of combat, controls, weapons, movement and inventory. “Save the World” PvE Updates Fortnite’s “Save the World” PvE campaign remains in paid Early Access and we have lots of great updates in the works including the previously announced “Block Party” mode and some spooky October content. How Can I Play? On September 26, Battle Royale will be available as a free download on the Epic Games PC launcher, PlayStation Store and Xbox Store. More Questions? Check out our community FAQ for additional details. -The Fortnite Team View the full article
  8. When playing Fortnite we ask you to agree to the following code of conduct: (TLDR: Respect other players and play fair -simple right?) Respect other players. Be graceful in victory and defeat. Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated. Play fairly and within the rules of the game. Don’t cheat, AFK, grief, exploit bugs and glitches, or impersonate others. Keep account information safe and private. Giving access to your account puts you at risk. Do not share your account information or the account information of others. Good luck and have fun! If you see players not respecting the Fortnite code, please reach out to us by contacting player support . We will investigate all feedback and take action if or when necessary. The Fortnite Code of Conduct is not final and will change over time, so check back regularly to stay up to date. “But, I didn’t know…” is not a valid excuse. We’re all here to have fun and enjoy the game!View the full article
  9. Hey Fortnite community, We are excited to announce a new mode officially coming to Fortnite players on Sept. 26: Fortnite Battle Royale. 100 players. One giant map. A battle bus. Fortnite building skills and destructible environments are combined with intense PvP combat. The last commander standing wins. Our Battle Royale mode is now in Public Test for Fortnite players and we would love your help testing the mode. Just open the game and select Battle Royale. We expect the servers will probably break and there will be other crashes and bugs during the Public Test. Wait… What? Yeah, we made a PvP mode for Fortnite. We love Battle Royale games like PUBG and thought Fortnite would make a great foundation for our own version. A few months ago Epic’s Unreal Tournament team began experimenting with the mode while the original Fortnite team kept updating the core game. To maintain game balance we kept the PvP mode completely separate from the PvE mode. The new Battle Royale mode was so much fun we decided to share it with everyone to get feedback. This is also a great time for new Fortnite players to jump in because for one week only we have a 25% discount on our Standard and Deluxe Edition Founder’s Packs. (Sale runs from Sept. 12-18.) We are really excited about Fortnite Battle Royale and can’t wait for you to play it. This is just the first version of the mode, and we will update Battle Royale and the core Fortnite game throughout our Early Access period and into launch. We are excited to grow the game with you and thank you for joining us on the adventure. The battle is building. Good luck! Fortnite Battle Royale - Code of Conduct When playing Fortnite Battle Royale we ask you to agree to the following code of conduct: (TLDR: Respect other players and play fair, simple right?) Respect other players. Be graceful in victory and defeat. Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated. Play fairly and within the rules of the game. Don’t cheat, AFK, grief, exploit bugs or glitches, team up in groups larger than the game mode allows (e.g. in solo matches do not work with other players, respectfully kill them instead) or impersonate others. Keep account information safe and private. Giving access to your account puts you at risk. Do not share your account information or the account information of others. Good luck and have fun! If you see players not respecting the FBR code, please reach out to us in-game via the report a player button or by contacting player support. We will investigate all feedback and take action if or when necessary. The Fortnite Battle Royale Code is not final and will change over time, make sure you are checking back to stay up to date. “But, I didn’t know…” is not a valid excuse, and honestly a pretty bad one. We’re all here to have fun and enjoy the game! View the full article
  10. The v1.6 patch has arrived, and with it, the Public Test for Fortnite’s new Battle Royale PvP mode. It’s 100 players, one giant map. Put your building and combat skills to the test. The last player standing wins. Fortnite players have access to the Public Test right now before the mode is officially available on Sept. 26. Dive deeper with the official Battle Royal announce blog. The patch also includes fixes for several crashes, variety of bug fixes and a few balance changes. Check out the full notes below and let us know what you think! EA1.6 Patch Notes Battle Royale Mode Added Code of Conduct posted. Battle Royale will be receiving updates regularly. With the updates, stats and any other Battle Royale progress may be reset. PvE characters are not carried over to Battle Royale Any differences between Battle Royale characters are purely visual. You will be randomly assigned a different looking character every match. Match Flow Meet up with other players in the lobby and wait for the Battle Bus to takeoff. Choose your drop location wisely - Once the bus is over the island, you can choose when to jump out. Use whatever items you can find, such as weapons, ammo, and more to eliminate other players. Most items can be found on the ground, as opposed to in containers. Be on the look-out for chests - they contain high value items. Stay inside the Eye of the Storm as it shrinks to avoid damage. There's no respawning - be the last one standing to win. New Mechanics Weapons and other items have been redesigned for the PvP experience. Weapons damage to buildings. Higher rarity increases Damage and Accuracy and decreases Recoil. Crouching has been added - use it to reduce your profile and increase accuracy. Falling damage is increased. Players can only carry up to 5 weapons or consumables at a time. When your inventory is full, picking up an item will swap it with what is currently equipped. Ammo, traps, and building resources do not take inventory space. General Added Battle Royale mode. Fixed multiple issues causing players to hitch in game. Fixed issue where selecting a Survive The Storm mission would result in a crash. Fixed a variety of client crashes. Fixed a client crash that would occur specifically when loading Canny Valley Storm Shield Defense 5. On consoles, removed chat slider for the settings menu in Fortnite. Players can control chat volume through their system settings. Fixed a crash where the game would terminate after claiming llamas and then attempt to load a Survival Mode mission. When loading into a zone with a full party, some players FORT stat values may not be including the values granted by teammates, or may be may be over adding those values. Players should expect to see correct FORT stats now. Fixed a bug where players could build Level 3 structures for Level 1 costs. Players should expect structure to match appropriate cost level. Fixed an issue that caused severe performance drops at the end of Survival Mode on Xbox. Players should now be getting the correct rewards and crashing should be minimized. Fixed an issue where a player couldn't rejoin their party after being disconnected. Rejoin should be working correctly now. Fixed an issue that caused a player’s Homebase power to decrease when evolving uncommon lead survivors to three stars. Players should expect to see their Homebase power increase now. Fixed an issue where joining an invite while another join is still processing could cause both joins to fail. Players should now expect to join the first party invite and should get a message saying, "You are already joining a party currently". The first join should succeed. The second join attempt should not succeed. Fixed issue when the player hovers over certain available heroes to slot in their support or tactical slots, the health or shield values may appear red and go down. When the player slots these heroes, the values will correctly update to the boosted values that are intended. After the fix, the hero values should not appear red no go down. The correct values should apply now. Known issue: Players on XBOX will see players from both Saving the World and Battle Royale in Global Chat. Players on PS4 and PC will have discrete Global Chat channels. Gameplay Increased the health for the Shielder. Powerful Clubs and Hardware modifiers now appear as intended in Twine Peaks. In Survive The Storm, Survival Level 40 will only appear for players with Home Base Power 32 or above and Survival Level 70 only appears for players with Home Base Power 58 or above. Players are still able to invite/join friends in higher difficulties. Lowered the cooldown rate on the Hydra Assault Rifle as it was regaining ammo back too quickly. Fixed issue with Plasma Pulse where it was not working nearly half the time. Players should expect Plasma Pulse to work correctly now, even when done in rapid succession with other abilities. Fixed an issue where the 1-Star Epic (purple) Centurion Hawk Soldier would evolve into a 2-Star Legendary (orange) Centurion Hawk Soldier. Fixed the issue that made the "Frenzied Deathburst" quest impossible to complete. The Frenzied Deathburst modifier is now activating on the map. Fixed an issue where low-level crafting items were appearing in higher-level zones. Players should be getting the appropriate crafting items based on zone difficulty. Fixed issue to prevent Husks from getting "around" traps and not getting hit by the trap when they should have. Fixed an issue with the Affliction weapon alteration. It is now properly applying damage over time. Fixed an issue on missions where relay survivors would spawn in a death state before disappearing. Fixed an issue with Shielders being stuck on propane tanks when thrown by Sploders. Shielders now stay with their Husk. Fixed an issue where textures would pop in and out while using a scoped weapon. Fixed an issue that caused the Shielder to become unresponsive if hit while performing an action. Heroes Fixed issue where the Outlander's Anti-material Charge ability would destroy a vehicle that had a survivor on top of it, no matter where the Outlander was facing. Fixed an issue that caused Shuriken Master Sarah's support bonus to erroneously increase pickaxe damage. Now she only gives the intended increase to ability damage. Fixed Shuriken Master Sarah's support bonus so that the ability damage increase applies to BASE, TEDDY, Shock Tower, and DECOY. Fixed an issue with Bull Rushing Husks and attached Shielders. The shielder would settle inside of the husk and could NOT be damaged by guns without first killing the husk. The Shielder should stay up near the Husk's head now and be susceptible to damage. UI Players should now be allowed to invite multiple friends without needing to reopen the UI each time. Removed the toggle for sprinting in the console settings since Sprint is always set to ON for consoles. Fixed an issue where players couldn't scroll to see the rewards in the quest log for the "Mission Literally Impossible" quest. Fixed an issue in the Edit Banner screen where the Player was unable to change to different icons and color palettes with the trigger buttons. Party members are now unable to invite Friends of Friends when “Allow Friends of Friends” option is disabled. Removed "Invite" and "Friend Request" from the chat menu on consoles. Removed the "Leave Party" option when not in a party. PC Only Fixed issue where double clicking "Survive The Storm" from the map screen would cause the intro message to be skipped. PS4 Only The following message is now displayed when a user with a sub account that has chat blocked goes into gameplay: “PSN CHAT/MSG RESTRICTION”. Fixed an issue causing a player to crash if they used Dragon Slash continuously in Survive The Storm mode. Audio Sounds for various foliage will now play correctly when cued. Art Changed Vampiric Hero abilities visual effect from pink/purple (enemy) to green (friendly). Fixed an issue where the Shielder would create a shield too large for the Husk it was protecting. Localization Audio for Ray's "The tape cuts off there..." should now be in Russian instead of English on Russian versions of Fortnite. Audio files of Ray's phrases with the "medkit" term now in Russian instead of English on Russian versions of Fortnite. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  11. Flak: Hi Stephen! How long have you been playing Fortnite? Stephen: I've been playing since the Founder’s release. F: What made you decide to start playing? S: I loved the idea of the game. A zombie game with a large loot system and the freedom to create your own structures is amazing. F: What made you decide to start a Fortnite Facebook Group? S: I admin other gaming communities and noticed at the time there wasn't a multi platform one for Fortnite after finding multiple posts hyping the game. So, I decided to start one for those people inquiring about the game. F: Could you tell us a little about the group? S: We are a group where people on all platforms can get together and discuss Fortnite related content, trade materials, exchange strategies, and find other members to play with. F: Do you have any secrets you'd like to share about Fortnite that could help new players? S: Invest in a good melee weapon and make the radar towers. Earlier levels ammo could present an issue and having a melee weapon on hand could prove invaluable when ammo is scarce. Radar towers are a good way to learn how to make different shapes and can help you when making your own bases. F: Wood, stone or metal? S: I prefer a mix of all three. Metal for walls as they are the most durable, stone for supports and rooftops, and wood for flooring and staircases inside of your base. F: Which weapon do you use the most and why? S: Dragonfly. Its an amazing sniper rifle that will effectively one-shot smaller enemies and make short work of some of the larger ones. The fact it doesn't have a scope and it has a good rate of fire makes it a good all purpose primary weapon. Don’t forget to check out the Fortnite Community Facebook group for Fortnite fans to find tips, tricks, people to group with and more! View the full article
  12. Our v.1.5.3 release includes a number of bug fixes for high impact issues. We are still working on a number of other bugs, and hope to have these fixed as soon as possible. Expect more of these smaller patches in the near future! Notes Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here! A server side update released late last night that resolved a number of server crashes, causing players to crash shortly before completing a Survive the Storm mission. Bug Fixes Fixed a server crash that sometimes caused players to crash near the end of Survive the Storm missions. This fix was deployed on August 31st. Fixed a Supply Drop bug. Fixed multiple server crash issues. Fixed multiple out of memory issues. Fixed an issue in Plankerton where players were unable to complete Evacuate the Shelter Storm Zones. Fixed an issue with rewards in Retrieve the Data missions Xbox players, who have not linked their account to a Epic Games account, were previously unable to login when XBOX services were down. Xbox players will now be able to login even when the Xbox service is down. Clarified the popup message to players who are attempting to leave Survive the Storm missions: “If your team votes to fight, leaving game early forfeits rewards.” Fixed an issue with mission distribution in Twine Peaks. Fixed an issue where players would not receive mission rewards. Fixed an issue with enemy health at higher levels. Fixed an issue that prevented some players from joining Global Chat. Fixed an issue that prevented players from rejoining a Survival Mode match after being disconnected. View the full article
  13. Are you going to PAX West? Then come visit us at the Fortnite Booth #6508 (on the 6th floor) where members of the development and community team will be on-hand to chat with players. Throughout the day, we will randomly choose players to come and take a swing in our Llama Smashing booth! Winners could walk away with some Fortnite swag and other cool prizes. We’re looking forward to seeing everyone! If you’re around in the early evening on Saturday, Sept. 2, we’ll be hosting a first-come-first-served Epic Games Community Meetup at Gameworks Seattle. Come and join us for a fun filled evening on Sept. 2 between 6 p.m. and 8 p.m. People will be permitted to start lining up at 5:30 p.m. at the venue on 1511 7th Ave. Each guest will be provided with a game card to play in the arcade, and for those 21 and over, we’ll have drink tickets. The games and adult beverages are on us and food will be available for purchase from the Gameworks restaurant and bar. The Loft, a k a our “Home Base,” will be a place to hang out, meet other community members, and maybe even get a chance to chat with developers from Epic Games. Gameworks is located between Pike St. and Pine St. For more information about the venue please visit the Gameworks website: http://www.gameworks.com/locations/seattle-washington. View the full article
  14. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here. We’re introducing Survive the Storm, a new survival focused mode that pits your heroes against the storm for up to 14 consecutive nights. Assemble your crew, stock up on bullets, and prepare for the ultimate test of skill, strategy, and staying alive. Along with Survive the Storm, we’re introducing a Mutant Storms. These special storms grant unique modifiers to enemies and heroes, and give useful rewards. If you’re looking for Pure Drops of Rain and other rare evolution materials, check out Mutant Storms. But wait, there’s more! This update includes new weapons, heroes, defenders, and a new enemy! Review the notes below for the full patch breakdown and check out this blog post for additional details on the new content! Featured Changes Survive The Storm Mode Survive the Storm is live August 29! Gather resources and build defenses during the day and fight to survive the night. The longer you go, the bigger your rewards. Can you make it to the end? Earn a unique banner for conquering each of the survival mode difficulties. Mutant Storms Introducing Mutant Storms! Mutant Storms apply modifiers to both husks and heroes. Husks can be faster, stronger, heal other enemies upon death. Storm modifiers can also enhance players’ weapons, speed and abilities Collect Storm Tickets to purchase limited-edition llamas that contain the new Hydraulic Weapons, heroes, and defenders. Earn rare evolution materials! All Mutant Storms drop storm materials like Pure Drops of Rain. We revamped the ambient storm audio mix to ensure players have proper warning. New Weapons, Heroes, and Defenders Introducing the new Hydraulic Weapon set! Complete the Survive the Storm quest “Fortnite for a Fortnight” to unlock a transform key that will grants you the Hydra Hydraulic Assault Gun schematic. Collect Storm Tickets by surviving Mutant Storms or playing your way through the new Survive The Storm mode. These Hydraulic Weapons can be found by cashing in those tickets for Storm Llamas. Only available for a limited time. Introducing four new, exclusive Survive the Storm Heroes. Only available for a limited time. Introducing two new exclusive defenders to help protect your fort! General New Animations Added new animations for heavy secondary attacks Swords Golf Clubs Sledgehammers Axes Tweaked the timing on the regular attack animation for the Sledgehammer. Complete a Ride the Lightning mission to celebrate with Lars in the updated victory cinematic. A New Monster - Beware! There’s a new prototype enemy lurking in the mists - the Shielder! Shielders strengthen other monsters by supporting them with a protective barrier. You’ll have to take out the Shielder first or blast through his tough defensive bonuses if you want to take down their husk pals. User Experience Improvements Homebase power Homebase power has a new visual design to better indicate its adjusted level when you join a party. New messaging system implemented to better communicate that a player has become more powerful when Homebase power has increased. Added VFX and Audio to better indicate Homebase power has increased. Hero Squad Improved tooltips Bonuses from the Support and Tactical hero squad members are now clearly shown, and explain how to unlock Tactical bonuses. Mission defenders now show their perks. Survivor Squads Bonuses from matching survivor types are more clearly communicated: Leader matches. Personality matches. Set bonuses matches. Survivors Squads now communicate which F.O.R.T. Stat they provide. Collection Book and Llama Loot Inspection Screen Now use the appropriate details panel. Chests and rewards open faster after completing a mission or quest. Crafting ingredient icons are larger and we have added corresponding tooltips. Polished and corrected a number of issues with the Daily Rewards screen. Schematic perks now show their quality level. Pickaxes will now properly scale damage at higher levels. Fixed an issue which prevented card packs from opening (but remained in the player’s inventory). Storm Shield Improvements The sands have shifted! Those brave enough to have already reached the Canny Homebase Storm Shield will be rewarded with new environment visuals. We have not reset any Homebases, so there may be some visual artifacts that cause clipping around the map. Feel free to harvest these resources and get them out of your way. Players no longer need permission to use the Constructor BASE ability and Outlander Fragments. The Constructor BASE ability no longer counts toward the building total. Economy Adjustments Since the launch of Fortnite, we’ve adjusted a number of features and improved game stability. We are making a few corrections to compensate players appropriately. Founder’s Coin Migration For every 100 unspent Founder’s Coins still in possession, each player will automatically receive a Founder’s Llama, located in the Loot Tab. Players who have completed quests that grant Survivor XP will get additional Survivor XP to match the new values. Players who have completed the Launch the Rocket quest in Stonewood will receive an additional 10 Drops of Rain. Players would sometimes not receive their rewards from Transformation or Quests. All players who have failed to receive rewards in the past will receive their rewards in the form of special llamas, located in the Loot tab. Increased reward scaling with difficulty throughout all zones. Increased the XP reward scaling when opening higher level chests. Evolving basic survivors will now require less Drops of Rain and other materials The “Van or Astro-van?” Quest now awards 10 Pure Drops of Rain in addition to the existing Jump Pad rewards Players who have already completed this Quest prior to this update will also receive this additional reward. Reduced Ore and Crystal quest reward quantities to match expected crafting costs. Increased survivor XP quest rewards. Players who have already completed these Quests prior to this update will receive additional Survivor XP. Fixed an edge case issue causing weapon transformations to sometimes not grant the player any items Fixed an edge case issue causing players to not receive V-buck quest-rewards. Reduced the execution cost of many transformation recipes EA 1.5 RELEASE NOTES Major Known Issues Party Finder does not populate newly added PSN/Xbox Live friends while Fortnite is running. Global Chat shows a "Joining general chat" message to players who have communications blocked. Purchasing the Weapon Transformation node now unlocks “Transforming” in the Armory. Player options do not function in chat. This issue is only affecting console players. Research Tree 2 The “Resistance” Node (in lower right corner) is now unlocked once the Team Resistance node is unlocked. The "Outlandish!" and "Dragon Slash!" Trophies/Achievements are sometimes not awarded upon unlocking prerequisite skill tree nodes. Husks sometimes spawn in unreachable locations during Encampment encounters. Known Issues The “Concussive Shieldbreak” modifier does not have the correct description on the Mission Info page. The correct description is “"When a player's shield is destroyed, nearby enemies take damage and are knocked back." The modifier name for “Powerful Assault Rifles” is listed as “Storm Assault” on the hex map. The modifier name for “Shared Hero Damage” is listed as “Empathy” on the hex map. Unable to scroll to see rewards in front end for 'Mission Literally Impossible' Quest Setting dialogue volume to zero will cause subtitles to be skipped. Players retain full character movement while chat is highlighted // selected. Mouse cursor is sometimes invisible on PS4. Keyboard and Controller are not bound to chat while the chat window is active. Loot Llama quest completion may be delayed after claiming prerequisite Upgrade Llama loot. Female survivors sometimes say male survivor voice lines. The Bluglo counter on the in-game HUD is sometimes inaccurate when a player is in a party. Amplifier outlines are sometimes visible even when a player cannot interact with them Players are not migrated from the Map to the Lobby menus if the Main Menu is open Bluglo is not saved when players rejoin a game in progress from the Abandon / Rejoin menu. Bluglo models sometimes stretch across the map. Visual bug. Players have to click “Apply” and “Close” after changing their Banner. Skill tree videos do not load until selected a second time. Purchasing the Weapon Transformation node does not unlock “Transforming” in the Armory unless Survivor Transformation is purchased as well. Onboarding and Storm Shield cinematics do not obey volume sliders. Items removed from overflow are not able to be slotted into the collection book . Backing out of the Collection Book menu and retrying fixes this issue. Upon accessing the Vault tab, the first item is selected by default. Gameplay General Performance improvements for: Building indicators Floating damage numbers Player movement and camera Made "Selected Building Type" key binding also copy the highlighted building piece's configuration. Updated live streaming quest rewards. Replaced 500 Hero XP reward with 1 Mini Llama. Subscriber Quests now award 1 Mini Llama plus 100 Storm Tickets. Improved load times on Mac. Systems Adding a second EMT Survivor and Fire Team Alpha Survivor into the initial "Unlock Survivor Squads" node. Four slots in which Survivors can be placed are now available very early in the skill tree. Changed how stagger/stun/knockdown resistance functions for mid-sized enemies (Husky Husks, Blaster, Flinger). We increased the rate at which enemies regenerate Stability to partially compensate for this change. Adjusted several of the lighter, faster-firing Shotguns so that they stagger enemies instead of knocking them down. Especially if the enemies hit are not at close range. Increased the impact dealt by most types of Assault Rifles and Pistols. You can no longer increase the durability of Explosive weapon schematics. Durability improvements on existing explosive weapon schematics have been replaced with increased damage improvements. Durability bonuses have been rebalanced “Play with Others” matchmaking improved. Corrected an issue caused by selecting “Quest Progression” under “Play with Others.” Previously did not load you into a mission. The Quick Play option now places players into the zones with the highest power level they are eligible to play in. The same applies for mission alerts. The Custom option allows players to select a difficulty . It defaults to the difficulty range that matches the current party homebase power. Materials and Rewards Reduced the cost of many transformation recipes. Piles of refined wood/stone/metal now drop more materials based on their size. Improved loot from defending downed satellites. Reduced Ore and Crystal quest reward quantities across the board. Evolving basic survivors will now require less Drops of Rain and other materials. Significantly increased reward scaling with difficulty throughout all zones. Increased experience reward scaling when opening higher level chests throughout all zones. Increased Survivor XP Quest Rewards across the board. Players who have already completed these Quests prior to this update will be granted the additional Survivor XP. Missions “The Van or Astro-van?” Quest now awards 10 Pure Drops of Rain in addition to the existing Jump Pad rewards. Players who have already completed this Quest prior to this update will also receive this additional reward. Replaced the Handmade Ruler Sword schematic with the Handmade Semi-Auto Handgun schematic as the tutorial reward. The “Ride the Lightning” quest now awards the Handmade Ruler Sword schematic in addition to the Handmade Healing Pad schematic. Weapon/Trap Evolution tutorial quest now becomes available after “Van or Astro-van?” Quest is completed. This should reduce confusion since the Weapon/Trap Evolution quest could potentially become available before the player is capable of completing it Increased the recommended build limit in Repair the Shelter and Evacuate the Shelter missions by 25. Primary Mission icons are now more clearer the full-screen map. Bug and Crash Fixes Fixed a PS4 crash caused by redeeming a friend code while signing up for a new account. Fixed a rare Xbox crash caused by suspending Fortnite. Fixed various audio crashes. Fixed a crash that occurred after leaving and re-entering a zone repeatedly. Fixed multiple client crashes that occurred during Canny Valley “Retrieve the Data” missions. Fixed an issue where the client would crash after Husks would spawn from ground rifts. Fixed an issue causing the Mac client to crash after clicking on the onboard loading screen. Fixed some instances of players not automatically rejoining parties following XMPP connection loss. Fixed an issue causing too many safes to spawn in the Bank vault. Fixed a bug where players would not receive the correct rewards if they completed a quest that had expired while they were playing a mission. Fixed AI pathing issues on player built forts. Fixed an issue causing a delay on husk spawns. This issue caused encampment encounters to only spawn a few husks at a time with long delays in between each spawn. The Bull Rush shield now appears to all players in the mission, instead of only the player using the Bull Rush ability. After being revived, a player's character would fire automatically, causing uncontrolled loss of ammo. Fixed an issue preventing weapon transformation from granting any items upon completing the transformation. Fixed a rare bug which caused players to enter a mission with low health, no stamina and no shields. Fixed an issue preventing the Space Pistol from registering shots on propane tanks or head shots. Fixed an issue where Husks could be pushed // relocated into the game’s environment. Fixed an issue preventing quests "Enter the Ninja" and “To Boldly Go” from completing even after fulfilling quest requirements. Fixed an issue causing a player who used the Shockwave ability without enough room above their character to become unresponsive. Fixed a bug which caused some loot containers to appear as default orange meshes in Storm Shield levels. Fixed an issue preventing V-buck quest-rewards from occasionally not rewarding players appropriately. Fixed an issue preventing some pickups from being visible in the world when joining a game already in progress. Other players' banner gadgets were occasionally invisible or displaying the incorrect banner when joining a game in progress. Updated Loot Llama Quest’s description. Now points players towards the Loot tab instead of the Store. Bottle Rocket projectiles no longer have collision with enemy Husks. The Airstrike ability can no longer be interrupted by attacks, and the number of bombs dropped will now always be the same. Fixed various issues preventing players from logging into Fortnite. Fixed an issue on Xbox where players couldn’t create an Epic account due to a website’s security certificate. Fixed an issue causing the theater pin to default to Stonewood, regardless of what was actually selected. Fixed an issue preventing players from progressing past the loot llama quest. Fixed an issue where Founder’s Chat wouldn’t appear after purchasing a Founder’s Pack on Xbox. Corrected an issue causing Bluglo pylons to spawn next to objectives, preventing proper defense building. Fixed various compiling errors on PS4. Fixed an issue where players would be stuck in a “Traveling to Lobby” state indefinitely. Fixed multiple issues preventing players from connecting to servers. Fixed an issue preventing muzzle flashes from appearing while firing a weapon. Fixed an issue that caused players to be placed in inappropriately leveled games when searching in Quick Play. Fixed an issue causing the ending cinematic for the "Deliver the Bomb" mission to freeze, making the mission impossible to complete. Fixed an issue causing the bomb launcher to never spawn in the “Deliver the Bomb” mission, making the mission impossible to complete. Fixed an issue that caused an error message to appear while authorizing a player’s Twitch account. Fixed an issue that caused the incorrect subtitles to display during various mission. Fixed various issues that caused subtitles to sometimes not appear on various missions. Fixed an issue preventing players from gaining energy back while shooting an enemy. Fixed an issue causing Daily Rewards to disappear if a player's controller disconnected on the Daily Rewards screen. Corrected an issue causing pickaxe damage to not properly scale at higher levels. Fixed issue causing dialog to repeat when Ray located the launchpad in the “Van or Astro-van?” quest. Fixed an issue causing dialog to play after a mission failure. Players would sometimes not receive their rewards from Tranformation or Quests. All players who have failed to receive rewards in the past will receive their rewards in the form of special llamas in the Loot tab. Heroes Balance Increased base damage done to enemies that attack structures inside the Constructor’s BASE from 8 to 12 Increased base periodic damage done by the Electrical Floors perk from 3 to 4 Reduced base damage of Throwing Stars from 45 to 35 Reduced headshot bonus of Throwing Stars from 100% to 50% Throwing Stars with the Piercing Stars perk are limited to penetrating through 3 enemies Corrosive Stars periodic damage effect limited to 3 applications per target Outlander’s Shocktower has been rebalanced to have an increased fire rate as well as do more damage and impact to all enemies hit. Rate of fire increased from 1/sec to 2/sec Base damage per second increased from 16 to 18 Base impact per second increased from 270 to 350 Rebalanced “Reload Time” perks. Quick Clip (Hero Perk): Reduced from 40% to 30%. Quick Clip (Support Bonus): Reduced from 20%/30%/40% to 15%/22.5%/30%. Bug Fixes Fixed a bug that would cause Piercing Stars to sometimes strike the same target multiple times as the throwing star passed through. Anatomy Lessons and Five Winds Cut perks and support bonuses now properly apply only to edged melee weapons (Swords, Axes, Scythes) Sword Critical Damage support bonus renamed to Keen Edge, and now applies to Axe and Scythe damage as well as Swords Legendary Blade and Masamune perks now only apply to damage from Swords Masamune now correctly increases Legendary Blade sword damage boost to 70% Affliction (periodic damage effects) can no longer benefit from headshots Players can no longer retire PlayStation Exclusive Heroes. Adjusted the Soldier’s grenade ability's throw arc while holding a grenade launcher weapon. Fixed an issue which allowed the Outlander’s Phase Shift to be interrupted by the Smasher's charge ability, causing the visual effects to stay on the screen. Fixed an issue causing the Soldier’s grenade ability to become unusable if thrown off of a cliff. Abilities that involve object placement, such as the Constructor's B.A.S.E. ability, are now usable even when a player does not have Storm Shield building permissions. Bull Rush can no longer push NPCs through cliff walls. Fixed an issue preventing the the smoke bomb ability from activating, but would still cause it to go on cooldown if the player switched weapons during the ability. The Dragon Slash sword is no longer visible when the Ninja is in Shadow Stance. Ninja Throwing Stars now always fly straight forward, even when the Ninja is close to an enemy while throwing them. Fixed issue causing the player’s character to become unresponsive if the player upgraded a floor while using the BASE ability at the same time. Corrected the Mantis Leap ability so that falling damage does not apply if the second jump occurs at a low height. Fixed an issue causing the Phase Shift ability to play a Loot Llama voice line when activated. Fixed the Throwing Stars ability description to say "Corrosive" instead of "Poison." Updated descriptions for all tactical bonuses so they are more consistent, and clearly state their bonuses apply to the primary hero. Fixed several Trailblazer Quinn hero cards that were missing their tactical bonus. Fixed an issue that caused the Ninja to take full fall damage even after using the Mantis Leap. Fixed an issue preventing Bull Rush from damaging an enemy if used too close to them. Fixed a bug that would cause Piercing Stars to sometimes strike the same target multiple times as the throwing stars passed through. Anatomy Lessons and Five Winds Cut perks and support bonuses now properly apply only to edged melee weapons (Swords, Axes, Scythes) Sword Critical Damage support bonus renamed to Keen Edge, and now applies to Axe and Scythe damage as well as Swords Legendary Blade and Masamune perks now only apply to damage from Swords Masamune now correctly increases Legendary Blade sword damage boost to 70% Affliction (periodic damage effects) can no longer benefit from headshots Fixed a few issues causing homebase banners to appear backwards during Mission Rewards. Fixed an issue causing the sword from the "Dragon Slash" ability to remain visible even after use. Fixed a variety of texture issues on PS4. Fixed an issue that caused clipping through the player when a rocket launcher was equipped. Fixed an issue preventing the trail of visual effects from appearing when using the "Tail of the Dragon" ability. Fixed an issue causing the female Outlander’s Mask to cause clipping. Fixed an issue allowing players to manipulate card pack reveal effects with a controller and cause it to jitter back and forth. General Enemy patrols now spawn from the giant storm vortex. No more doors! Improved the lighting on a large number of trees and plants. Movement caused by wind direction has been adjusted for several plants. Smoothed out animation for Lar's van when the apparatus is first placed. Retrieve the Data missions have a new loading screen. The computer quest objective found in the very first Fight the Storm mission has been updated. The art for the server room in Vinderman’s lab has been updated. New and improved visual effects for the Blaster. Weapons with elemental alterations now use elemental impact effects. The “Trap Parts” quest item has new artwork. Wildcat and Ramirez now have hair sticking out under their hats Audio Mini Llama is back to her old self, and, once again, werewolf proof. Corrected audio slider issues. UI General Improved Collection Book quest descriptions. The join and invite options will no longer appear when PC players select an Xbox friend in the friends list. Added tooltips for hero abilities on the hero squad screen. “Select quantity” slider is now easier to see. The “PRESS ANY KEY” screen has been removed from the PC version of the game. This ensures a timely login flow when Fortnite is run from the Epic launcher. The "Preparing: Checking for update" message will now be displayed when initiating matchmaking. This will help diagnose when there are problems checking for updates before starting matchmaking. Bug Fixes Corrected an issue that caused Homebase Rating to add up incorrectly when partied up. Previously, Homebase Rating assumed that players were receiving more stats from their party than they were in reality. Players may notice that when partied, their Homebase Rating does not reach the peaks that it did prior to this change. Rest assured - your account has not lost any actual power that you’ve accumulated! Corrected an issue that caused Homebase Rating to add up incorrectly when partied up. Players can now move the camera on the mission map after they’ve zoomed in and then zoomed out. Error message model is now used for tutorial notification messages. Boat expeditions no longer appear before a player hasn’t unlocked boat expeditions. “Ready to level” and “favorite” icons no longer overlap. Hero and gun models no longer disappear in Schematics UI after completing upgrade quest. Updated tactical perk icons on several Ninjas. Unlocked Hero perks no longer appeared greyed-out on the Inspect screen. Fixed an issue preventing players from progressing past page 7 of the Plankerton Quest on the home screen. Fixed an issue that caused quests to display the wrong quest icon. Fixed an issue preventing global chat from closing // phasing out after sending a message on PS4 and Xbox. Defender cards will now have text on them when choosing them from a choice pack. Fixed an issue that caused weapon stats to disappear in the Armory tab. Added several Crystal Rare Weapons that were missing from the Collection Book. Fixed an issue that allowed players to enter their inventory screens while down but not defeated. Fixed an issue causing card packs to shake and glow brightly while opening. Fortnite was previously set to an incorrect viewport size when running in windowed fullscreen mode. Improved screen fades for full screen mode transitions on Mac. Fixed typo on Hero Stats page. Fixed a rare issue where connectivity problems to Epic's chat service could trigger excessive retry attempts, causing instability for those users after several hours. Improved reliability of Founder pack redemption during service outages. Game services should now recover properly and let players into Fortnite once the service recovers. Input settings Certain actions are now allowed to be bound to the same key, as long as those actions do not conflict. Fixed a bug where ESC key allows players to cancel matchmaking when travelling to the lobby. ESC key no longer cancels in this instance. Fixed an issue preventing the quest journal from updating when a player finishes a main quest and progresses to a new one. Fixed a bug causing frontend quests to get stuck in an endless loop while loading into a lobby. Fixed alterations not being applied for Trap critical chance in UI. Fixed issue where Tank Penny hero description referred to Hardware Weapons as "Tools." Fixed incorrect defender stats in the Frontend UI. The Ninja's "Anatomy Lessons" perk now updates the weapon's critical hit chance in the tooltip. Fleetfoot Ninja's vault movement speeds will now appropriately reflect the “Fleet” movement buff. Fixed Hardware Weapon card pack descriptions so that they no longer are referred to as "Tools." Added clearer player feedback messages when attempting to edit / improve / damage buildings when Storm Shield permissions are restricted. Fixed an issue preventing evolved weapons, defenders or traps from gaining the appropriate stat bonuses. Fixed an issue causing character models to appear in a broken state on the Upgrade/Inspect screen. Fixed an issue preventing usernames from appearing. Fixed a typo in the "Loot Llama" description. Fixed a typo in the "Corrosive Stars" perk description. Fixed some incorrect hero display names. Leaving a zone will no longer cause a player’s power rating to be shown as zero. Locked alterations will no longer apply to weapons in tooltips. Healing pads will now show the correct amount of health gained per heal while leveling up. Fixed a crash when interacting with a UI message. Improved in-game messaging regarding “joining chat” and “chat is unavailable.” Fixed HUD reticle not always respecting HUD visibility settings. Ammo Cost differences now appear properly when upgrading or comparing weapon schematics. Improved recovery speed when player is disconnected from global chat and attempting to rejoin. If social features are unable to connect at startup, your connection will retry every few minutes until it succeeds. Corrected a number of localization issues. Daily rewards will no longer disappear if your controller disconnects. Players will no longer losing input control on error screens. Theater pin name will no longer default to Stonewood. Corrected several quest icons in the front end. Fixed issue where daily rewards were not automatically displayed on login. Fixed an issue that prevented players from removing items from the storm shield storage if it is a maximum capacity. Fixed an issue causing the Homebase banner icons to appear mirrored if they appear on the left side of the victory screen. Fixed a number of issues on the upgrade/inspect screen where items were overlapping each other. Fixed an issue that prevented players from claiming completed expeditions right away. Fixed Rewards window so that it can display longer text. Corrected incorrect keyboard shortcut ties to the research points “collect” button. Fixed an issue that allowed players to assign multiple conflicting actions to one key. Fixed issue on Defenders screen - Armory. Now sorts defenders by name instead of sorting them by Rating. Transform tile will now show alerts in the Armory. Expedition and Quest alerts now clear on hover. Fixed grammatical error on “Team XP Boost” text description. View the full article
  15. For those who don't know. under the secondary control bindings for jump and crouch assign them to SHIFT + SPACEBAR click on secondary box for jump, press and hold shift then spacebar to assign while STILL holding shift, click the secondary box for crouch and press spacebar continue holding and select apply. Now you're crouch jumping through windows like a PRO. I hope it makes sense lol **also make sure your crouch is set to HOLD instead of toggle. Otherwise, you'll be landing crouched :P**
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