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Berms

ATR Associate
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Everything posted by Berms

  1. Berms

    14/14 Mythic Cleared

    I'm late to the party, but congrats. Very happy for you guys. Makes all that persistence worth it.
  2. We went with option two as it allows for the most flexibility. While option one has reliance on four people, option two treats the hunters as backups to the strat. All of our me lee was required to learn it. Our monks and rogues had the easiest times since they can teleport up. (You have to shadow step someone in midair.). Our warriors took the most time to master it, but became the most dependable. With hunters going up less often, we effectively extended everyone's life expectancy. The hunters became the ultimate backups and as group two lost people, hunters slowly rotated into permanent belt duty. By the end battle rezzes were only for hunters, healers, and maybe a key ranged for mines. If a tank died, we were screwed anyway due to stacks.
  3. FYI: You can use the Druid movement speed when the root goes out to clear it. Totally negates the aoe. Only use druid roars!
  4. WTB more state of the union addresses!
  5. /downvote Shit talk about Deftonia's not allowed.
  6. P1 - Ranged and healers - Before the fight starts, step in. Back up slowly until you find the point at which jumping will clear your stacks. (Less movement required once you get used to this.) P2 - Try to push for as many stacks as possible. You should be able to do one more wave than you will be able to later on. Ie: If your goal is 5 waves, use your potion on the 4th wave and personal dps cooldowns on the 5th. (Clear stacks each time after clearing waves.) Allow the 6th wave to go through. Later on, you'll just be able to do 4. Do P1-P3 twice (I think it's twice) and your final time stepping in will be to rush the boss, aoe the adds and stack as tightly as possible for aoe healing.
  7. Disc Priest + Spriest = Win! Stack a few mages and all other classes are being carried.
  8. If people don't have Perky (unlikely), the Worg pup would be the easiest option unless they've picked up something else from pet battles.
  9. Berms

    Monk

    http://us.battle.net...ic/6293820089#2 They changed their position again? nvm Looks like I was afk on this page too long before I posted.
  10. Better resource: www.naba.org Why? Because I just had to this once.
  11. Combat for all fights except spine. Sub for spine. Noxxic is horrible.
  12. Berms

    H Madness

    Note: You can cloak/bubble the parasite off, but it will cause it to drop immediately and chances are that people weren't ready to kill it. Use those abilities as last resorts just before it pops if you think you might die.
  13. You can take Zon'ozz to a claw and when the dps in that area are finished, they can cleave off of Zon'ozz to burn down that claw.
  14. Strat looks sound. Sounds like a people problem. Maybe it comes with experience, but people should really learn where the line is between the waves, so they can straddle that line more easily. As ranged, I prefer the back two rows since it gives me a better view. I also stand sideways to Rag so I can quickly strafe in and out as needed. Pick one person from each side to handle meteor knockbacks. Pretty much anyone is able to do it. I sometimes do it even though I'm not ideal. People need to realize that the meteor will jump in the opposite direction from where you hit it from. Everyone must be proactive in handling the adds. If 7 adds land on one side, the other side clearly doesn't need 4 ppl. The tank and 1 dps will take care of it (depending on how close it is to the hammer.) Knockbacks need to be floating close to the hammer. Pew Pew means shit if you didn't knock an add away. People need to call if they have the debuff so others can compensate. Lust as soon as Rag pops up from the 2nd intermission. P4 - You will learn to hate your tanks and dreadflame person. Fuck up Empowered Sulfuras = Instant wipe. (Bouncing him with taunts might save you.) Poor awareness of dreadflame spawns = Wipe. (Having roars and other people calling dreadflame spawns will help. Prioritizing dreadflames around the ice patches is even more important.) If our raid leader goes on his boomkin, we have no dreadflame left by the time Rag dies. You'd think we did it on normal. If our rogue does it, we're literally on the last possible without dreadflame hoping not to die. Seriously though, the bench is deep and cold. People will learn to not suck if they want the kill bad enough. Otherwise, there's always pugs. After your first kill, watch how many people start signing up for future HRag kills. Our sign up list is long as hell. The progression peeps always get in first short of causing a bad comp.
  15. What's your strat? Comp? Etc. Some of your comments make me think it's a bit different from how we do it.
  16. Our soakers: Tanks Spriests Mages Rogues Secondary soakers: Warriors with shield wall and pain suppression. Sacrificial lambs: Shaman (See logs from last night due to mage screwing up his order in the soaking.)
  17. /stopcasting /cast Unleash Elements /click ExtraActionButton1 This is an ele specific macro, so other casters will want to replace Unleash Elements with an appropriate instant cast. If people didn't know, clicking the button will naturally interrupt your cast and phase you out. What this macro does is the same thing, but will attempt to cast an instant if you're not under the effect of the GCD. Eg: I'm casting a spell, but realize I won't be able to get it off before Hour of Twilight hits, I'll hit the macro. If I was outside of the GCD, then it'll cast Unleash Elements. If not, then it'll phase me out normally. As an ele specific note, if LvB is available and FS is semi-close to finished when I come out of the phase, I will use those two back to back. With the Unleash Elements buff, it'll buff the next fire spell to HIT. So basically, I can empower my LvB hit, FS hit, and FS dot. If you happen to have both EM and Insignia of the Corrupted Mind going, then it's sometimes worth it to replace your current FS before you lose that combination of buffs. It'll allow you to fish for more Lava Surge procs. If you think the fight will go the full 6 minutes, use a TF spec (see Yorsahj thread, but move the point out of EQ and drop the mobility glyph). If this'll just be a 5 minute fight, might just be better off using the standard spec without Unleashed Lightning.
  18. Before you click the orb, make people stand in their assigned spots. Assign something like this: Group 2 (All melee) - Conductor closest to entrance Group 3-5 (All ranged) - Rest of the conductors. (Healers in the positions closest to the orb.) Group 1 (Rest) - Stay the hell out of the way. These are the backups in case someone dies before the next lightning phase. These guys tend to stand toward the edge of the room far away from the conductors.
  19. We use virtually everyone. 5 people to a chain. 4 if they're retarded. Pet classes stand at the end so that way if anyone's getting raped, it's just them. Yeah, we shit on the pet classes for that fight. Healers actually chain from the middle. It's all one bit of burst damage. We don't take much damage unless someone fucks up their chain. (Middle healer mainly.) First post with updated signature! Whoo!
  20. I knew you wouldn't like that strat. You definitely won't like our new Zon'ozz strat. (Ignore adds in a later black phase and burn through it.)
  21. We move out with melee when frost is beginning (before the bubble comes up). Work on that pillar. After a couple of seconds, we all (ranged + healers) move back in. Ranged dps pretty much have to be on the exact middle. Healers have leeway. I mentioned this before, but I don't think you liked that strat.
  22. With CV, all of the ranged stack in the middle. We all multi-dot and cooldown through that. No cooldowns required for Lightning Phase. (Adjust strat as needed.)
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