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blacklaw

ATR Gamer
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blacklaw last won the day on May 6 2017

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About blacklaw

ΩBF3 - Clan Member
  • Rank
    Advanced Member

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  • Gender
    Male

Gaming

  • Battlelog Username
    Black_Iaw

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  1. Is discord the same atrgamers.com ? nvm i found it deep in the forums https://discord.gg/DzqAPMx
  2. I will be the first to say it but i think we may need to switch TS over to discord ( reason) 90% of the players I am running into in PUG use discord and when we ask them to join TS they have to go install it had a guy calling me a old head lol but i think even though i had issues with ti it might be the best thing to do moving forward . Or do we still have one ?
  3. yes blind just told me lol
  4. yes we have been trying to bring in new players the only issue is if there are no admins on it takes so long to get them in and able to talk. would it be possible to make like 2 of the PUG channels that would allow for them to join to play and not be forced to go to the site first and then is they want to continue to play then they can register . Example we had a guy who just wanted to play with us but it was hard for him to come play because he had to jump thru 3 or 4 things just to be able to talk in the channel
  5. iu would like to see a 24/7 the boat server with shotguns
  6. when they start dropping the price to 30 fking dollars it is on the down turn SMH i will never pre order agian
  7. BATTLEFIELD 1 / 09.19.2016 What We Learned From The Battlefield 1 Open Beta We’re making changes to Battlefield 1 based on your feedback. ByDaniel Berlin Hello everyone! My name is Daniel Berlin, and I’m the Lead World Designer on Battlefield 1. I would like to give you all a big THANK YOU from everyone here at DICE Stockholm for helping make the Battlefield 1 Open Beta the biggest Beta in EA's history. It’s a real treat to see the game being played by our fans and newcomers alike! Every single issue you encounter, every bug reported, and all the feedback given is invaluable to us here within the development team. Trust me when I say that we listen closely to all of your comments. But what does this mean? Well, first off I’d like to talk to you about the Conquest game mode. When we build a new Battlefieldgame it’s important for us to try new things, we want to stay fresh and renew the franchise with each new installment. However, it’s equally as important that we take the feedback that you, the community, are giving us. That is why we're going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened! We have also been monitoring and listening to your comments in regards to the Rush game mode. It’s super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process. We're also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. We've also learned through the Beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a Gadget for the Support class which should help neutralize powerful vehicles). I hope you all had a great time playing the Battlefield 1 Open Beta, and I can’t wait for October 21st to come around so you'll be able to see everything else the game has to offer. Who knows, maybe you’ll find yourself on my Squad in Battlefield 1.
  8. IT was funny that this popped up today but was intresting and s few good pics of what the real tanks and such looked like from WW1 http://www.history.com/news/the-tank-turns-100?cmpid=Social_FBPAGE_HISTORY_20160916_585770729&linkId=28880588
  9. blacklaw

    Discord

    I have also decided to go with TS unless we are forced to use discord i will be in TS
  10. blacklaw

    Discord

    I dont have a preferance for either one they both work good for me
  11. hey happy i been off and on the last couple of days  the game wont let me stay in game longer than a few min   i keep having my video card is having issues and in trying to work on it but i have a 550 ti and it is old  i think i may have killed it lol

     

    1. HappyUnholy

      HappyUnholy

      Understood. Hope you get it figured out! Been looking for work myself so haven't had much time for battlefield recently.

    2. blacklaw

      blacklaw

      if you know anyone who has maybe upgraded there video card and  has a  spare i could buy  for a decent price let em know 

  12. Win 10 and it was just running and then this poped up
  13. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Net.WebException: The operation has timed out. at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request) at System.Net.WebClient.DownloadString(Uri address) at System.Net.WebClient.DownloadString(String address) at ATRGamers.ATRSeeder.Core.Context.SeederContext.ImportSettings(String filename, String version) at ATRGamers.ATRSeeder.Forms.MainForm.<TimedServerListRefresh>d__9.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ATRGamers.ATRSeeder.Forms Assembly Version: 0.1.0.0 Win32 Version: 0.1.0.0 CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/ATRGamers.ATRSeeder.Forms.exe ---------------------------------------- Geckofx-Core Assembly Version: 22.0.6.0 Win32 Version: 22.0.6.0 CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Geckofx-Core.DLL ---------------------------------------- ATRGamers.ATRSeeder.Core Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/ATRGamers.ATRSeeder.Core.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Geckofx-Winforms Assembly Version: 22.0.6.0 Win32 Version: 22.0.6.0 CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Geckofx-Winforms.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 4.5.0.0 Win32 Version: 5.0.8.16617 CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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