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  1. Last week
  2. Waking up on ‘Aberration’, a derelict, malfunctioning ARK with an elaborate underground biome system, survivors face exotic new challenges unlike anything before: extreme radioactive sunlight and environmental hazards, ziplines, wingsuits, climbing gear, cave dwellings, charge-batteries, and far more, along with a stable of extraordinary new creatures await within the mysterious depths. But beware the ‘Nameless’: unrelenting, Element-infused humanoids which have evolved into vicious light-hating monstrosities! On Aberration, survivors will uncover the ultimate secrets of the ARKs, and discover what the future holds in store for those strong and clever enough to survive!
  3. Earlier
  4. BF4DB Is Back!

    Great news
  5. The Future of ATR BF4 Servers

    I will play GTA
  6. Just something funny

    Really funny
  7. Horde Bash

    I'm 30
  8. Playing With Friends Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks. Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience. Team Killing We dropped the ball on addressing team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation. New Shooting Model We've been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game. The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December. Inventory Revamp We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler. Post-Match Stats We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated. We’ve seen many great suggestions on Reddit and the forums to draw inspiration from -- please keep them coming! Map Updates We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety. New City POI We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place. Cosmetics The umbrella aside, our initial version of gliders focused on texture changes (repaints). The next step is adding more unique detail, while still preserving the original mesh. Below is an example of what that could look like. We don’t want to stop there though and understand that there is a desire for variations with strong personality, uniqueness, and a sense of cool and beautiful detail. Basically badass stuff :-) We’re working on full remodels for gliders, pickaxes, and characters that achieve this vision; please keep checking the store for updates. Audio We’ve received a lot of great feedback on FNBR’s audio, and we’re working to improve mix clarity and provide better tactical information for sounds in the game. Here are some things we’re doing. Footsteps on different surfaces: Right now we’ve got one set of footsteps for all surfaces in the game, so it’s very hard to tell when someone is in a building or right outside it. Wood, Stone, Metal, and Water footsteps are coming to give more information to you. Quieter teammate footsteps: For squad players, we all know how loud it can be stomping around with four other people, so we’re reducing footsteps for nearby teammates. Vertical audio: We’re aware of the issues here, especially for footsteps. Investigations are being made in how we can improve this for the future. Trap audio: Tweaking is being done for trap audio to make them less consistently noisy and balance volume, while still providing an opportunity for players to hear and react to them. Launch Pad audio: We're making tweaks to the audio of players when they use a Launch Pad. This is to make it a little easier to tell when a player is flying in and about to land near you. If you listen closely you'll have a better chance to react! Weapon audio panning: While subtle, gunshot audio that you create doesn’t follow you, and instead gets left in the world at the point of the muzzle flash. This can cause the audio to pan to the left or right as you move away from it. We’re working on fixing this ASAP to reduce confusion during heated combat. Other ongoing work Limited Time Modes: We are introducing Limited time modes in December. Limited time modes are temporary experience with special conditions that provide new ways to play and allow us to run fun experiments. We'll announce what our first limited time mode is soon... it’s going to be EPIC! Server performance optimizations: To follow up on the performance blog -- we’ve made some good progress on optimizing server performance over the last two months. The below image shows the percent of time our servers are “hitching” (missing target frame rate). Solid green means 0% and red is 3% and above. We clearly still have an issue in the beginning of the match, even with us throttling network connection updates to 50 connections per frame! To further disclaim the chart, an all green version would not be something we consider acceptable due to the aforementioned update throttling. We have a good understanding for the foundational networking changes required to reduce and hopefully long term eliminate the throttling. Map Streaming: A large foundational change we’re working hard to ship is extensive streaming. What this means is that as you move throughout the map all content is loaded / streamed in and out depending on your proximity to it. Right now this is only done for textures and there is a lot of opportunity to save memory by extending it. There are a host of technical challenges related to persistence (making sure damaged areas are streamed back in as such), performance (eliminating hitches due to background streaming), and making sure the streaming system works fast enough to support rocket riding! The main upside of streaming is having more memory available and this change is required for us to ship updated map POIs, badass cosmetics, etc. Regions: We are still working on our matchmaking system and expect to run more data centers in the first quarter of 2018. One big change coming up before then is making sure we have better quality of service and experience in Asia. Controls: Aim assist behavior is being adjusted to be more similar to other games you may know. This is taking a bit longer than we thought, but we’d rather get it right and are still tweaking it to avoid shipping it too early (*cough* scoped sensitivity *cough*). Leaderboards and Stats: Our initial rollout of leaderboards and stats was quite feature limited. It however allowed us to gain insight into what kind of load they generate on the backend. Turns out the answer is “a lot”. Bad news is that we need to focus on scalability first; good news is that we have a better understanding of what we need to build. We want more stats… a lot more stats. Stats and leaderboards serve a different purpose for different people, and we want to be inclusive to all types: pointing out areas where you are excelling, providing stats so you can see how you are improving over time, better metrics for leaderboards to compete with friends and the people around you, and yes, even global leaderboards for those of you with big ambitions. We can run static snapshots fed by our analytics like we did with an email a few weeks ago and the plan is to play with this a bit more while we are working on scale. There are also partybus.gg, stormshield.one/pvp and fortnitetracker.com, which are third party interfaces to our existing stats. Season Store: We’re significantly evolving the concept of the season store. The next season will combine a single purchase pass system containing tons of loot that can be acquired as you play and complete quests. We are also adding free seasonal loot that can be earned by just playing. On the horizon More Items and Weapons: We’ve added a number of items recently - the Bush, Launch Pad, Silenced SMG, Slurp Juice, Smoke Grenades… etc. We’re just beginning to scratch the surface of what we want to do here. Custom games: We have early efforts exploring how we can expose tournament support, custom matches and leaderboards, and then combine that with the ability to modify some of the game rules as an offering. Custom games and tournament support also leans on spectator support. So yes, we’re working on a fully functioning spectator system and we look forward to sharing more details next year. Performance over visual fidelity: Our near term focus is providing a rock solid 30 FPS experience on consoles. We are figuring out the best ways to give you more choice on the latest next generation consoles. Badges/Medals: We want to introduce medals we can give out during games that highlight amazing plays like e.g. a mid-air kill with the rocket launcher. Your feedback is what allows us to improve the game and prioritize our efforts, and your enjoyment and support is what keeps us motivated to run at the pace we are! Thank you :-) Our goal is to be transparent and accountable. We spend a lot time reading your comments and posts, so please let us know when we are not living up to our goal! View the full article
  9. The Fortnitemares event ends on Nov. 29 with the release of the V.1.9.1 patch. Weekly leaderboards will be refreshed once the V.1.9.1 patch is released. Heya Fortnite Friends, We hope you all enjoyed the holidays! One thing we are most thankful for is the opportunity to keep making this game better and better. We’ve honed in on improving quality of life features for both Battle Royale and Save the World, along the with introducing new content into each mode. Let’s dive right into the highlighted changes! Smoke Grenade - Battle Royale This non-lethal grenade is thrown like a frag but obscures vision with a white smoke instead of splodin’ other players. This grenade can be found in all container types, and can spawn randomly as floor loot. New Leaderboards - Battle Royale So you say you are the best? It’s time to find out. Introducing two new leaderboards: Global Wins A global leaderboard spotlighting the top 50 players for the selected match type. Measured by wins. Score Measured by the amount of total experience gained. Vindertech Weapons - Save the World Secure victory with Vindertech! Harness the power of nine, all new weapons available during this Mutant Storms season. Mutant Storms Return - Save the World Mutant storms are back! Stormchasers can earn storm tickets as they fight back hordes of mutated husks. Squad up, survive, and loot! Patch Notes - Battle Royale Gameplay Per Playlist Loot Duo Playlist: Medium Ammo stack increased from 10 to14. Squad Playlist: Medium Ammo stack increased from 10 to 18. These changes now apply to medium ammo stacks that are found outside of crates and ammo cans. Due to overwhelming popular demand, we have modified the normal Rocket Launcher to support rocket riding. The “Outlive” Daily Challenge will no longer count members of your own team. Bug Fixes Players no longer take fall damage when jumping onto a Launch Pad from high elevations. Fixed an issue which caused the incorrect animation to play when bouncing on consecutive Launch Pads. Fixed the firing and reloading animations for the new Silenced SMG. Fixed an issue which caused players to take fall damage when getting knocked out of skydive mode (after using a Launch Pad). Fixed an incorrect animation that would play when being eliminated while using a Launch Pad. UI Players will now receive a pop-up confirmation before leaving a match if they accept an invite from a teammate that left the same match. Updated “Gamepad” to “Wireless Controller” and “Controller” in the menus. Daily challenges no longer automatically collect when accepting an invite. Bug Fixes Fixed a few localization issues in the Season Shop. Rich presence is now properly localized in all languages on all platforms. Changing an item in your locker while servers are down will no longer soft-lock the game client. Fixed an issue which prevented players from navigating the locker tab after they canceled a submenu. World Environmental bush locations have been changed across the world. Bushes will no longer be in different locations on different platforms. Performance Reduced hitching by pre-loading additional assets during the loading screen instead of mid-game. Online The “Invite” button on the “Party Finder” may only be pressed once per 2 seconds to prevent accidental friend invite spam. General Xbox Removed the black artifacts that appear while sprinting on Xbox One. Fixed an Xbox One only issue which prevented players from logging in if they signed out and quickly signed back into their Xbox One live account in-game. PlayStation 4 If a friend fails to join the party, they will no longer appear to be in party via the PS4 profile and friend’s status. Save The World Gameplay Mutant Storms The Fortnitemares event has ended and Mutant Storms have returned! For every 500 unspent Halloween tickets you will receive a Halloween llama, available in the loot tab. Fight the storm and earn tickets from missions up to 10 times per day. New Event Quests specific to Mutant Storms have been added. Vindertech Weapons Pulsar - Accurate burst assault rifle. Burster - Pistol that fires powerful 3-shot bursts. Blazer - Rapid-fire machine pistol. Disintegrator - Shotgun that fires balls of plasma. Jolter - Energy sniper rifle. Blaster - Powerful scoped heavy pistol. Slammer - High-speed rocket hammer. Sever - Light energy axe with a fast attack speed. Slicer - Medium energy sword. Players can loot these weapons from event quests and event llamas. The amount of Storm Tickets given out by Mutant Storms will now be consistent across all hexes of the same difficulty level. Updated the Zapper pistol projectile to no longer inherit the velocity of the character wielding it. This weapon is now more reliable and accurate. Bug Fixes Fixed an issue which caused some of green hexes to not award XP. UI Updated Rocket Hammer descriptions to be consistent across all rarities and tiers. Improved controller navigation in the Options menu. Bug Fixes Fixed an issue which caused the Ninja icons to be tiny. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  10. server-05.atr.land - December

    Project will expire in 9 days and 10 hours

    Support server-05, one of of our dedicated game servers. i7-4790K 32 GB Ram 2x 240GB SSD 250 Mbps Connection This server currently runs; Ark: Survival Evolved TheIsland TheCenter ScorchedEarth Ragnarok Factorio Minecraft All the Mods 3 SkyFactory 3 Creative Vanilla 1.12
  11. Mods?

    It's just downloading the files, creating a backup, uploading them, correcting permissions, launch and see if everything worked, via ssh. But the main reason I didn't put it a bunch of mods was the very large download when people joined.
  12. Mods?

    if i knew how sure. that could be what we are having now ( i did not try and place a vanilla item vs S+)
  13. Mods?

    You want the responsibility of maintaining them after every update? lol
  14. so looking around i see some of our favorite mods are up and running. should we think about adding? Platforms plus Snappy saddles Super spy glass homing pidgeon classic flyers...
  15. Bigfoot, Scarybloodlust and myself
  16. Fortnite has grown quick, fast and in a hurry! We’re humbled and happy to welcome so many of you into Fortnite. The community started as a tiny seed of online testers, now with your help it has blossomed into so much more. You’ve had lots of great suggestions and feedback about Fortnite and we’re listening! Here’s what you’re saying about RNG: "Everything is RNG gated including heroes you can play. When you finally do get something decent, RNG determines the bonus stats as well. So you have RNG (llamas) upon RNG (loot from llamas) upon RNG (bonus/random stats on loot)" - /u/Dustin1280 We are delivering features that ease that feeling and increase your reward choices. We've added more quests, more storm rewards for evolution ingredients and more activities that easily allow you to get what you want. And guess what, we want to do more! Here’s what you can expect soon: Event Currency Store - You will be able to purchase event-specific items with event currency (like “Halloween Candy”) during some events. You can go to an event vendor and spend your “candy currency” on event items or event llamas. Coming in December Hero Rarity Evolution - Our goal is to give you the ability to evolve heroes into greater rarities. This means you can take a hero and gradually level them up to an orange, legendary hero. (Finally!) Coming in December Here’s what you’re saying about clarity: “I have just played for around 2 hours, yes I get the in-game stuff. But out of game.. what the hell is going on I am literally so confused I don't understand it. Collecting survivors? how to change characters, how to use the weapons a Llama gave me, it's utterly confusing and there was somebody watching me play who was just as lost.” - ParaPlays (Forums) We need to make the UI and UX easier for you to understand. Your goals and how to get your LOOT should be crystal clear. We have some rough spots to iron out and here’s how we’re going to do that: Here’s what you can expect soon: Accessing Inventory From Everywhere - One of your popular requests. And we built it. It’s going into the game as fast as we can get it in! Access your loot anytime, anywhere. Coming in December Examples of your frustrations: When you were given rewards you couldn't easily inspect them. You may not have known what happened to the cool weapon you just earned after a looting spree. This was bad on so many levels. We’re going to improve it. Collecting Stuff - You want better ways to manage schematics, survivors and items, so do we. The first step is context sensitive menus that allow you to save time when adding those to your collection book, leveling up cards, or evolutions. Going through a rolodex of menus to “favorite your items” shouldn’t be a hassle. Coming in December Quest Map - You should know where to go and what to do when you play. We want you to be able to easily examine your quests, figure out how to complete them and see what loot you’ll receive. The ability to select and examine future quests, so you can plan for them, is a specific example of how we see this playing out. Coming in January Here’s what you’re saying about repetition: "One of the major complaints is people get bored after a while because the game is repetitive. I mean the first few dozen hours the missions do follow several missions types(Rescue survivors, Destroy Encampments, Atlas, Retrieve Data, Ride the Lightning).." - /u/mog0war As Fortnite grows we want to evolve and polish all the stuff you’re used to like Survival and Challenge the Horde. We also want to give you new and exciting experiences. So we’re planning to introduce MINI-BOSSES into the game. Here’s what you can expect soon: Like a “Mini-Boss”: You will see these new baddies in different parts of the game and they will spice up gameplay with a variety of new behaviors. We want to add flavor to your basic encounters and shake up your moment-to-moment battles. This gets us one step closer to true boss creatures. Coming in December Here’s what you’re saying about the endgame: "The game is unfinished, which means that progression is relatively pointless - you can enjoy the game equally as much at all power levels." - /u/REXnor Once you get about 60+ hours into the game, the quests become more procedural. We will continue building the story-driven campaign as well as offering events and more competitive experiences for end-game content. Here’s what you can expect soon: Survival v2: We want events to give you the things you care about when you’re just starting out or as you’re powering through end game content. You’ve helped us make Survival mode better with a lot of great suggestions. Giving you the ability to vote skip days was one popular request we’ll be putting into the next round of Survival. Coming in December We see this as our an initial step down the path of addressing some of your top concerns, and it is something we will continue to do. You can expect more communication discussing our direction in working on solutions for your top issues! You’ve sent us hundreds of thousands of Fortnite suggestions, advice and feedback. It takes a lot of time, energy and passion to let us know how we can make Fortnite the best it can be. You’ve helped build an awesome community and set a high bar for every person working on the Fortnite team. I want to personally say, thank you for enabling Fortnite to exceed even our wildest expectations. View the full article
  17. Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes! At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. The tournament is PC only - with the option to connect controller instead of mouse and keyboard to play. There's no sign-up required: just join the DreamHack Official Discord server, select the Fornite Battle Royale channel, and receive instructions there! Tournament Dates and Times: Friday, Dec 1: Top 50 qualifier from 17:00-00:00 (both Solo and Duos) Saturday, Dec 2: Top 50 qualifier from 15:00-22:00 (both Solo and Duos) Sunday, Dec 3: Finals from 13:00-17:00 (Solo), 17:00-20:00 (Duos) On Friday and Saturday, admins will host a number of games between the times stated above. The results from those games will be displayed onto a dedicated DreamHack solo or duo leaderboard, which are ranked by a point system that rewards both placements and actions. On Sunday, players who have qualified will compete in a 5 game series to determine the final winners of solo and duo mode. Everyday the top players will be rewarded with cash prizes - with the prize pool totalling up to 12,000 euros. At the end of each day, the results will be announced on discord and displayed on the official leaderboard at the venue. Pack your battle gear and see you all in 2 weeks! View the full article
  18. overwatch games

    if anyone ever wants to play some overwatch games feel free to add me: Mantra#1377 usually play hanzo/genzi for damage dealing mercy/lucio for heals and roadhog/orisa for tanking but try to play a little bit of all of them where needed wouldnt mind setting up a 6 man team for some competitive if people are up for it. already have a 3 man team i usually play with just need 3 more
  19. Sorry man.

    Well it is Razr... Sent from my SM-G955U using ATR Gamers mobile app
  20. Sorry man.

    Yeah it turns out my keyboard ended up shitting the bed too, don't know if spilling bricked it or if it was a firmware issue. Would come up in my devices as Razer Bootloader but the computer or Razer Synapse wouldn't recognize it. Opened the keyboard up and it seemed to not have any damage but who knows, ill try it again when I have the time.
  21. Sorry man.

  22. Sorry man.

    It's all good man. I understand. Hope you can get it all fixed and working right.
  23. Sorry man.

    Sorry wicked and Kenwood Sent from my SM-G930V using ATR Gamers mobile app
  24. Update V.1.9 releases on Tuesday, November 14. The Fortnitemares event is extended until Nov 29. Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch. Battle Royale Launch Pads Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault. Once deployed, the Launch Pad can be triggered by any player and has unlimited uses. It cannot be picked back up. It can be destroyed like any other trap. Save the World Shotguns Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas. Semi-Auto Shotgun - Uncommon Charger - Rare Stallion - Epic Stampede - Legendary 1.9 Patch Notes Battle Royale Weapons Default controller sensitivity settings have been adjusted. In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range. Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0. Sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported. A new “Reset to Default” option has been added to the “Game” menu. Firing, jumping, reloading, etc will no longer cancel targeting mode. Gameplay Introducing “Per Playlist Loot.” Duo Playlist: Medium Ammo stack increased from 10 to14. Squad Playlist: Medium Ammo stack increased from 10 to 18. This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well. Movement speed is reduced by 20% when swinging a harvesting tool. (Simply having it equipped does not slow you down!) It’s now possible to build in many grass-covered areas that previously would not allow it. Players can now build inside of shallow bodies of water such as Loot Lake. Consumables will now appropriately fill to max item limit when picking up stacks of the same item. Supply Drop health bar has been tweaked to reduce screen clutter. Bug Fixes Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically. Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive. You can no longer revive DBNO players through closed doors. Fixed a bug which caused all hit effects to appear on the central point of a player. You can now open and close doors while in build mode. Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration) You will no longer automatically pick up resources if you have reached 999 resources of that type. Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle. Clarified messaging notification that appears when a player is unable to loot during the reload animation. Performance Loading times have been improved. Optimized visibility checks for objects to improve overall frame rate. Improved performance when rendering shadows Reduced lag spikes caused by server hitches. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding. Spectating Bug Fixes Storm effects are now visible while spectating a player that is outside the safe zone. UI Bug Fixes The correct item slot will now be highlighted when switching between separate stacks of grenades. Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard. Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield. The inventory menu no longer opens automatically when accesing the trap menu. The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar. It is no longer possible to cancel matchmaking while trying to close the news window. Upon leaving a match, the popup message no longer states: "Return to home base." The “A Problem Occurred” message will no longer popup after each match has ended. Fixed an issue which caused voice chat settings to not save properly. The revive icon no longer turns red when another teammate is knocked into the DBNO state. Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac. The “Code of Conduct” button links to the appropriately localized version of the CoC. World Trees are now animated on PS4 and Xbox One. Added stairs to the Tomato Town tunnel that lead up to the top of the hill. Swapped a few small shacks out for larger ruined houses on the west side of the island. Adjusted the cliffs near the Risky River bridges. We wanted to incentivize players to use the bridges a bit more. Bug Fixes You can no longer break the boats in Loot Lake by building on top of them. Breaking these boats would cause the treasure chests in them to be destroyed. Fixed various LOD issues. Patched up a few terrain seams. Removed indestructibility of some objects. Added collision to a number of objects. Audio Added 2D hit sound effects for shield, body, and head bullet impacts. Added sound effects when highlighting locker items in the menus. Lowered the volume of the DBNO alert by a small amount. Bug Fixes Fixed an issue which caused audio to occasionally cut out upon death. Fixed an issue which caused bush audio to play randomly. The “Friends Only” voice chat option now works as intended on Xbox One. Footstep sounds no longer trigger after the player stops moving. The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider. Fixed an issue that would cause the DBNO alert to play when reviving squadmates. General Non-english keyboard keys can now be bound to inputs. Fixed a couple of rare crashes. Save the World Gameplay Added “Reset Game To Default” option to the Game Options menu. It is no longer possible to craft ammo that will not fit in your backpack. The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers. Shielder's now smoothly attach to enemies that are knocked back. Bug Fixes Players can now shoot down skull projectiles thrown by Lobbers and Flingers with double barrel shotguns. Falling Traps will now show their max tier. The upgraded Adrenaline Rush ability will once again resurrect players. Fixed an issue that prevented players from purchasing the Increased Backpack Size node in the Research Tier 2 Skill Tree. Fixed an issue which prevented the player from building after activating an ability in build mode. Fixed an issue which prevented the wall attached to the Wall Launcher Trap from taking damage from a harvesting weapon. Fixed an issue which caused the Atlas to spawn inside of terrain in the Hexylvania zone. Added physics reactions to the Constructor’s DECOY ability when it is damaged. Missions Bug Fixes Players were previously receiving lower reward chests than intended. We will be compensating players shortly after the release of V.1.9. UI Updated the storm shield storage screen. Now sorts by rating. Item filters now impact both backpack and storage panels. Inventory limits are enforced when depositing and withdrawing items. Items can only be transferred highlighted and when your storage has sufficient capacity. Items will now be transferred as full stacks. The Switch Panel is only visible with the gamepad enabled FPS will now display above the minimap when enabled. You can now scroll through item details with a controller when recycling items or schematics. The crafting material list is now hidden when recycling schematics. Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.' Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range. A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full. A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full. Bug Fixes After rejoining a game in progress, gadget cooldown durations will now show the correct values. Survivors are no longer referred to as workers in the Skill Tree. The confirm button will no longer become unresponsive when crafting an item in the recycling menu. The “slot item” button is no longer off center in the Collection Book. Star level information will now correctly update for the Tire Drop trap. Error messages will no longer become stuck on screen. Fixed an issue which caused text to be cut off in the squad set bonus list. Fixed an issue which caused text to be cut off in the Daily Rewards menu. Art We have visually updated each and every elemental enemy type. Performance You can never have too many traps! Overall game performance has been improved when traps are used in large numbers. General Twitch subscriber quests now award Mini-Llamas instead of Event Candy. Troll Loot Truck Llamas now drop the correct number of event tickets. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.View the full article
  25. @LiveWireAddict & @W1ck3d3nd definitely contributed to this win.
  26. Update V.1.8.2 releases on Wednesday, November 8. Hide in plain sight with the new consumable item for Battle Royale … the Bush. When you aren’t creeping around the world in your new camouflage, check out the Season Shop! It’s a store filled with seasonal gliders, outfits and harvesting tools. We’re continuing to improve the overall Fortnite experience and squash a few nasty bugs with this patch. Performance is improved for all players and is constantly on our mind. Check out our recent dev blog for more details. 20 Million Players Thank you Fortnite community ... all 20 million of you! The Bush The Bush consumable camouflages the player as an inconspicuous bush. The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm. The Bush can only be found in chests and supply drops. Legendary rarity. Season Shop The Season Shop is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season! Season One Items Level 5 - Glider : Aerial Assault One Level 15 - Outfit : Aerial Assault Trooper Level 20 - Outfit : Renegade Raider Level 35 - Pickaxe : Raider's Revenge Patch Notes General Fixed several localization issues. Fixed several client crashes. Battle Royale Weapons Adjusted Pump Shotgun falloff damage. 100% damage up to 7.68 meters 70% damage at 18 meters 20% at 30 meters 0% at 41 meters Increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update. It previously took 0.25 seconds to raise and lower weapons. It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons. Fixed an issue that resulted in weapons not having ammo when picked up. Fixed a recoil bug which made aiming upwards faster than aiming downwards while firing. UI Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed. The loading screen no longer displays “Solo” when entering or leaving a Squad match. Controller You can now repair structures while in build mode using the “Combat Pro” configuration. Hold the right thumbstick down to repair. The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button. Performance Optimized shadow rendering to improve overall performance. Optimized visibility calculations for objects to improve rendering performance. Made improvements to foliage rendering affecting CPU and GPU performance. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Resolved multi-second hitching and freezing on consoles. Daily Challenges Fixed a few issues that unintentionally awarded players with completed challenges. Save the World Gameplay Added a “Play Now” button to the Fortnitemares event page. Fixed an issue which prevented the weak point from appearing while harvesting resources. Fixed an issue which blocked the ShadowShard evolution choice from the Gravedigger rifle. UI Fixed an issue which caused the chat window to block the “View Event” button in the menus. Fixed an issue which caused the Ceiling Drop Trap and Ice Floor Trap to display Star level one on the schematic even when upgraded to level two or higher. Art Fixed an issue which prevented Ramirez's ponytail from showing. Audio Fixed several cases of subtitles not matching the corresponding voice lines. Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here. View the full article
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